// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Color.h" #include "Drawable.h" #include "Matrix3x4.h" #include "Rect.h" #include "VectorBuffer.h" namespace Urho3D { class IndexBuffer; class VertexBuffer; /// One billboard in the billboard set. struct URHO3D_API Billboard { /// Position. Vector3 position_; /// Two-dimensional size. Vector2 size_; /// UV coordinates. Rect uv_; /// Color. Color color_; /// Rotation. float rotation_; /// Enabled flag. bool enabled_; /// Sort distance. float sortDistance_; }; static const unsigned MAX_BILLBOARDS = 65536 / 4; /// %Billboard component. class URHO3D_API BillboardSet : public Drawable { OBJECT(BillboardSet); public: /// Construct. BillboardSet(Context* context); /// Destruct. virtual ~BillboardSet(); /// Register object factory. static void RegisterObject(Context* context); /// Process octree raycast. May be called from a worker thread. virtual void ProcessRayQuery(const RayOctreeQuery& query, PODVector& results); /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. virtual void UpdateBatches(const FrameInfo& frame); /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.) virtual void UpdateGeometry(const FrameInfo& frame); /// Return whether a geometry update is necessary, and if it can happen in a worker thread. virtual UpdateGeometryType GetUpdateGeometryType(); /// Set material. void SetMaterial(Material* material); /// Set number of billboards. void SetNumBillboards(unsigned num); /// Set whether billboards are relative to the scene node. Default true. void SetRelative(bool enable); /// Set whether scene node scale affects billboards' size. Default true. void SetScaled(bool enable); /// Set whether billboards are sorted by distance. Default false. void SetSorted(bool enable); /// Set how the billboards should rotate in relation to the camera. Default is to follow camera rotation on all axes (FC_ROTATE_XYZ.) void SetFaceCameraMode(FaceCameraMode mode); /// Set animation LOD bias. void SetAnimationLodBias(float bias); /// Mark for bounding box and vertex buffer update. Call after modifying the billboards. void Commit(); /// Return material. Material* GetMaterial() const; /// Return number of billboards. unsigned GetNumBillboards() const { return billboards_.Size(); } /// Return all billboards. PODVector& GetBillboards() { return billboards_; } /// Return billboard by index. Billboard* GetBillboard(unsigned index); /// Return whether billboards are relative to the scene node. bool IsRelative() const { return relative_; } /// Return whether scene node scale affects billboards' size. bool IsScaled() const { return scaled_; } /// Return whether billboards are sorted. bool IsSorted() const { return sorted_; } /// Return how the billboards rotate in relation to the camera. FaceCameraMode GetFaceCameraMode() const { return faceCameraMode_; } /// Return animation LOD bias. float GetAnimationLodBias() const { return animationLodBias_; } /// Set material attribute. void SetMaterialAttr(const ResourceRef& value); /// Set billboards attribute. void SetBillboardsAttr(const VariantVector& value); /// Set billboards attribute for network replication. void SetNetBillboardsAttr(const PODVector& value); /// Return material attribute. ResourceRef GetMaterialAttr() const; /// Return billboards attribute. VariantVector GetBillboardsAttr() const; /// Return billboards attribute for network replication. const PODVector& GetNetBillboardsAttr() const; protected: /// Recalculate the world-space bounding box. virtual void OnWorldBoundingBoxUpdate(); /// Mark billboard vertex buffer to need an update. void MarkPositionsDirty(); /// Billboards. PODVector billboards_; /// Coordinate axes on which camera facing is done. Vector3 faceCameraAxes_; /// Animation LOD bias. float animationLodBias_; /// Animation LOD timer. float animationLodTimer_; /// Billboards relative flag. bool relative_; /// Scale affects billboard scale flag. bool scaled_; /// Billboards sorted flag. bool sorted_; /// Billboard rotation mode in relation to the camera. FaceCameraMode faceCameraMode_; private: /// Resize billboard vertex and index buffers. void UpdateBufferSize(); /// Rewrite billboard vertex buffer. void UpdateVertexBuffer(const FrameInfo& frame); /// Geometry. SharedPtr geometry_; /// Vertex buffer. SharedPtr vertexBuffer_; /// Index buffer. SharedPtr indexBuffer_; /// Transform matrices for position and billboard orientation. Matrix3x4 transforms_[2]; /// Buffers need resize flag. bool bufferSizeDirty_; /// Vertex buffer needs rewrite flag. bool bufferDirty_; /// Force update flag (ignore animation LOD momentarily.) bool forceUpdate_; /// Frame number on which was last sorted. unsigned sortFrameNumber_; /// Previous offset to camera for determining whether sorting is necessary. Vector3 previousOffset_; /// Billboard pointers for sorting. Vector sortedBillboards_; /// Attribute buffer for network replication. mutable VectorBuffer attrBuffer_; }; }