// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Color.h" #include #include namespace Urho3D { /// %Graphics implementation. Holds API-specific objects. class URHO3D_API GraphicsImpl { friend class Graphics; public: /// Construct. GraphicsImpl(); /// Return Direct3D device. IDirect3DDevice9* GetDevice() const { return device_; } /// Return device capabilities. const D3DCAPS9& GetDeviceCaps() const { return deviceCaps_; } /// Return window. SDL_Window* GetWindow() const { return window_; } /// Return adapter identifier. const D3DADAPTER_IDENTIFIER9& GetAdapterIdentifier() const { return adapterIdentifier_; } /// Return whether a texture format and usage is supported. bool CheckFormatSupport(D3DFORMAT format, DWORD usage, D3DRESOURCETYPE type); private: /// SDL window. SDL_Window* window_; /// Direct3D interface. IDirect3D9* interface_; /// Direct3D device. IDirect3DDevice9* device_; /// Default color surface. IDirect3DSurface9* defaultColorSurface_; /// Default depth-stencil surface. IDirect3DSurface9* defaultDepthStencilSurface_; /// Frame query for flushing the GPU command queue. IDirect3DQuery9* frameQuery_; /// Adapter number. DWORD adapter_; /// Device type. D3DDEVTYPE deviceType_; /// Device capabilities. D3DCAPS9 deviceCaps_; /// Adapter identifier. D3DADAPTER_IDENTIFIER9 adapterIdentifier_; /// Direct3D presentation parameters. D3DPRESENT_PARAMETERS presentParams_; /// Texture min/mag filter modes in use. D3DTEXTUREFILTERTYPE minMagFilters_[MAX_TEXTURE_UNITS]; /// Texture mip filter modes in use. D3DTEXTUREFILTERTYPE mipFilters_[MAX_TEXTURE_UNITS]; /// Texture U coordinate addressing modes in use. D3DTEXTUREADDRESS uAddressModes_[MAX_TEXTURE_UNITS]; /// Texture V coordinate addressing modes in use. D3DTEXTUREADDRESS vAddressModes_[MAX_TEXTURE_UNITS]; /// Texture W coordinate addressing modes in use. D3DTEXTUREADDRESS wAddressModes_[MAX_TEXTURE_UNITS]; /// Texture border colors in use. Color borderColors_[MAX_TEXTURE_UNITS]; /// sRGB mode in use. bool sRGBModes_[MAX_TEXTURE_UNITS]; /// sRGB write flag. bool sRGBWrite_; /// Color surfaces in use. IDirect3DSurface9* colorSurfaces_[MAX_RENDERTARGETS]; /// Depth-stencil surface in use. IDirect3DSurface9* depthStencilSurface_; /// Blending enabled flag. DWORD blendEnable_; /// Source blend mode. D3DBLEND srcBlend_; /// Destination blend mode. D3DBLEND destBlend_; /// Blend operation. D3DBLENDOP blendOp_; }; }