// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Color.h" #include "HashMap.h" #include "Timer.h" #if defined(ANDROID) || defined (RASPI) #include #include #elif defined(IOS) #include #include #else #include #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1 #endif #ifndef GL_ETC1_RGB8_OES #define GL_ETC1_RGB8_OES 0x8d64 #endif #ifndef COMPRESSED_RGB_PVRTC_4BPPV1_IMG #define COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00 #endif #ifndef COMPRESSED_RGB_PVRTC_2BPPV1_IMG #define COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8c01 #endif #ifndef COMPRESSED_RGBA_PVRTC_4BPPV1_IMG #define COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02 #endif #ifndef COMPRESSED_RGBA_PVRTC_2BPPV1_IMG #define COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8c03 #endif #include namespace Urho3D { class Context; /// Cached state of a frame buffer object struct FrameBufferObject { FrameBufferObject() : fbo_(0), depthAttachment_(0), readBuffers_(M_MAX_UNSIGNED), drawBuffers_(M_MAX_UNSIGNED) { for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i) colorAttachments_[i] = 0; } /// Frame buffer handle. unsigned fbo_; /// Bound color attachment textures. RenderSurface* colorAttachments_[MAX_RENDERTARGETS]; /// Bound depth/stencil attachment. RenderSurface* depthAttachment_; /// Read buffer bits. unsigned readBuffers_; /// Draw buffer bits. unsigned drawBuffers_; /// Use timer for cleaning up. Timer useTimer_; }; /// %Graphics subsystem implementation. Holds API-specific objects. class URHO3D_API GraphicsImpl { friend class Graphics; public: /// Construct. GraphicsImpl(); /// Return the SDL window. SDL_Window* GetWindow() const { return window_; } private: /// SDL window. SDL_Window* window_; /// SDL OpenGL context. SDL_GLContext context_; /// IOS system framebuffer handle. unsigned systemFbo_; /// Active texture unit. unsigned activeTexture_; /// Vertex attributes in use. unsigned enabledAttributes_; /// Currently bound frame buffer object. unsigned boundFbo_; /// Current pixel format. int pixelFormat_; /// Map for FBO's per resolution and format. HashMap frameBuffers_; /// Need FBO commit flag. bool fboDirty_; /// sRGB write mode flag. bool sRGBWrite_; }; }