// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "DebugRenderer.h" #include "Node.h" #include "Octree.h" #include "ResourceCache.h" #include "Scene.h" #include "TextureCube.h" #include "Zone.h" #include "DebugNew.h" namespace Urho3D { static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f); static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f); static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f); static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f); static const float DEFAULT_FOG_START = 250.0f; static const float DEFAULT_FOG_END = 1000.0f; static const float DEFAULT_FOG_HEIGHT = 0.0f; static const float DEFAULT_FOG_HEIGHT_SCALE = 0.5f; extern const char* SCENE_CATEGORY; Zone::Zone(Context* context) : Drawable(context, DRAWABLE_ZONE), inverseWorldDirty_(true), heightFog_(false), override_(false), ambientGradient_(false), ambientColor_(DEFAULT_AMBIENT_COLOR), fogColor_(DEFAULT_FOG_COLOR), fogStart_(DEFAULT_FOG_START), fogEnd_(DEFAULT_FOG_END), fogHeight_(DEFAULT_FOG_HEIGHT), fogHeightScale_(DEFAULT_FOG_HEIGHT_SCALE), priority_(0) { boundingBox_ = BoundingBox(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX); } Zone::~Zone() { } void Zone::RegisterObject(Context* context) { context->RegisterFactory(SCENE_CATEGORY); ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT); ATTRIBUTE("Bounding Box Min", Vector3, boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT); ATTRIBUTE("Bounding Box Max", Vector3, boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT); ATTRIBUTE("Ambient Color", Color, ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT); ATTRIBUTE("Fog Color", Color, fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT); ATTRIBUTE("Fog Start", float, fogStart_, DEFAULT_FOG_START, AM_DEFAULT); ATTRIBUTE("Fog End", float, fogEnd_, DEFAULT_FOG_END, AM_DEFAULT); ATTRIBUTE("Fog Height", float, fogHeight_, DEFAULT_FOG_HEIGHT, AM_DEFAULT); ATTRIBUTE("Fog Height Scale", float, fogHeightScale_, DEFAULT_FOG_HEIGHT_SCALE, AM_DEFAULT); ATTRIBUTE("Height Fog Mode", bool, heightFog_, false, AM_DEFAULT); ATTRIBUTE("Override Mode", bool, override_, false, AM_DEFAULT); ATTRIBUTE("Ambient Gradient", bool, ambientGradient_, false, AM_DEFAULT); ATTRIBUTE("Priority", int, priority_, 0, AM_DEFAULT); MIXED_ACCESSOR_ATTRIBUTE("Zone Texture", GetZoneTextureAttr, SetZoneTextureAttr, ResourceRef, ResourceRef(TextureCube::GetTypeStatic()), AM_DEFAULT); ATTRIBUTE("Light Mask", int, lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT); ATTRIBUTE("Shadow Mask", int, shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT); } void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src) { Serializable::OnSetAttribute(attr, src); // If bounding box or priority changes, dirty the drawable as applicable if ((attr.offset_ >= offsetof(Zone, boundingBox_) && attr.offset_ < (offsetof(Zone, boundingBox_) + sizeof(BoundingBox))) || attr.offset_ == offsetof(Zone, priority_)) OnMarkedDirty(node_); } void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest) { if (debug && IsEnabledEffective()) debug->AddBoundingBox(boundingBox_, node_->GetWorldTransform(), Color::GREEN, depthTest); } void Zone::SetBoundingBox(const BoundingBox& box) { boundingBox_ = box; OnMarkedDirty(node_); MarkNetworkUpdate(); } void Zone::SetAmbientColor(const Color& color) { ambientColor_ = Color(color, 1.0f); MarkNetworkUpdate(); } void Zone::SetFogColor(const Color& color) { fogColor_ = Color(color, 1.0f); MarkNetworkUpdate(); } void Zone::SetFogStart(float start) { if (start < 0.0f) start = 0.0f; fogStart_ = start; MarkNetworkUpdate(); } void Zone::SetFogEnd(float end) { if (end < 0.0f) end = 0.0f; fogEnd_ = end; MarkNetworkUpdate(); } void Zone::SetFogHeight(float height) { fogHeight_ = height; MarkNetworkUpdate(); } void Zone::SetFogHeightScale(float scale) { fogHeightScale_ = scale; MarkNetworkUpdate(); } void Zone::SetPriority(int priority) { priority_ = priority; MarkNetworkUpdate(); } void Zone::SetZoneTexture(Texture* texture) { zoneTexture_ = texture; MarkNetworkUpdate(); } void Zone::SetHeightFog(bool enable) { heightFog_ = enable; MarkNetworkUpdate(); } void Zone::SetOverride(bool enable) { override_ = enable; MarkNetworkUpdate(); } void Zone::SetAmbientGradient(bool enable) { ambientGradient_ = enable; MarkNetworkUpdate(); } const Matrix3x4& Zone::GetInverseWorldTransform() const { if (inverseWorldDirty_) { inverseWorld_ = node_ ? node_->GetWorldTransform().Inverse() : Matrix3x4::IDENTITY; inverseWorldDirty_ = false; } return inverseWorld_; } const Color& Zone::GetAmbientStartColor() { if (!ambientGradient_) return ambientColor_; if (!lastAmbientStartZone_ || !lastAmbientEndZone_) UpdateAmbientGradient(); return ambientStartColor_; } const Color& Zone::GetAmbientEndColor() { if (!ambientGradient_) return ambientColor_; if (!lastAmbientStartZone_ || !lastAmbientEndZone_) UpdateAmbientGradient(); return ambientEndColor_; } bool Zone::IsInside(const Vector3& point) const { // Use an oriented bounding box test Vector3 localPoint(GetInverseWorldTransform() * point); return boundingBox_.IsInside(localPoint) != OUTSIDE; } void Zone::SetZoneTextureAttr(const ResourceRef& value) { ResourceCache* cache = GetSubsystem(); zoneTexture_ = static_cast(cache->GetResource(value.type_, value.name_)); } ResourceRef Zone::GetZoneTextureAttr() const { return GetResourceRef(zoneTexture_, TextureCube::GetTypeStatic()); } void Zone::OnMarkedDirty(Node* node) { // Due to the octree query and weak pointer manipulation, is not safe from worker threads Scene* scene = GetScene(); if (scene && scene->IsThreadedUpdate()) { scene->DelayedMarkedDirty(this); return; } Drawable::OnMarkedDirty(node); // Clear zone reference from all drawables inside the bounding box, and mark gradient dirty in neighbor zones ClearDrawablesZone(); inverseWorldDirty_ = true; } void Zone::OnWorldBoundingBoxUpdate() { worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform()); } void Zone::UpdateAmbientGradient() { // In case no neighbor zones are found, reset ambient start/end with own ambient color ambientStartColor_ = ambientColor_; ambientEndColor_ = ambientColor_; lastAmbientStartZone_ = this; lastAmbientEndZone_ = this; if (octant_) { const Matrix3x4& worldTransform = node_->GetWorldTransform(); Vector3 center = boundingBox_.Center(); Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_); Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_); PODVector result; { PointOctreeQuery query(reinterpret_cast&>(result), minZPosition, DRAWABLE_ZONE); octant_->GetRoot()->GetDrawables(query); } // Gradient start position: get the highest priority zone that is not this zone int bestPriority = M_MIN_INT; Zone* bestZone = 0; for (PODVector::ConstIterator i = result.Begin(); i != result.End(); ++i) { Zone* zone = *i; int priority = zone->GetPriority(); if (priority > bestPriority && zone != this && zone->IsInside(minZPosition)) { bestZone = zone; bestPriority = priority; } } if (bestZone) { ambientStartColor_ = bestZone->GetAmbientColor(); lastAmbientStartZone_ = bestZone; } // Do the same for gradient end position { PointOctreeQuery query(reinterpret_cast&>(result), maxZPosition, DRAWABLE_ZONE); octant_->GetRoot()->GetDrawables(query); } bestPriority = M_MIN_INT; bestZone = 0; for (PODVector::ConstIterator i = result.Begin(); i != result.End(); ++i) { Zone* zone = *i; int priority = zone->GetPriority(); if (priority > bestPriority && zone != this && zone->IsInside(maxZPosition)) { bestZone = zone; bestPriority = priority; } } if (bestZone) { ambientEndColor_ = bestZone->GetAmbientColor(); lastAmbientEndZone_ = bestZone; } } } void Zone::OnRemoveFromOctree() { ClearDrawablesZone(); } void Zone::ClearDrawablesZone() { if (octant_ && lastWorldBoundingBox_.defined_) { PODVector result; BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_RENDERER2D | DRAWABLE_ZONE); octant_->GetRoot()->GetDrawables(query); for (PODVector::Iterator i = result.Begin(); i != result.End(); ++i) { Drawable* drawable = *i; unsigned drawableFlags = drawable->GetDrawableFlags(); if (drawableFlags & (DRAWABLE_GEOMETRY | DRAWABLE_RENDERER2D)) drawable->SetZone(0); else if (drawableFlags & DRAWABLE_ZONE) { Zone* zone = static_cast(drawable); zone->lastAmbientStartZone_.Reset(); zone->lastAmbientEndZone_.Reset(); } } } lastWorldBoundingBox_ = GetWorldBoundingBox(); lastAmbientStartZone_.Reset(); lastAmbientEndZone_.Reset(); } }