$#include "Variant.h" $#include "VectorBuffer.h" enum VariantType { VAR_NONE = 0, VAR_INT, VAR_BOOL, VAR_FLOAT, VAR_VECTOR2, VAR_VECTOR3, VAR_VECTOR4, VAR_QUATERNION, VAR_COLOR, VAR_STRING, VAR_BUFFER, VAR_VOIDPTR, VAR_RESOURCEREF, VAR_RESOURCEREFLIST, VAR_VARIANTVECTOR, VAR_VARIANTMAP, VAR_INTRECT, VAR_INTVECTOR2, VAR_PTR, VAR_MATRIX3, VAR_MATRIX3X4, VAR_MATRIX4, MAX_VAR_TYPES }; struct ResourceRef { ResourceRef(); ResourceRef(StringHash type); ResourceRef(StringHash type, String name); ResourceRef(const ResourceRef& rhs); ~ResourceRef(); StringHash type_ @ type; String name_ @ name; bool operator == (const ResourceRef& rhs) const; }; struct ResourceRefList { ResourceRefList(); ResourceRefList(StringHash type); ~ResourceRefList(); StringHash type_ @ type; bool operator == (const ResourceRefList& rhs) const; }; class Variant { Variant(); Variant(int value); Variant(unsigned value); Variant(const StringHash& value); Variant(bool value); Variant(float value); Variant(const Vector2& value); Variant(const Vector3& value); Variant(const Vector4& value); Variant(const Quaternion& value); Variant(const Color& value); Variant(const String value); Variant(const char* value); Variant(const ResourceRef& value); Variant(const ResourceRefList& value); Variant(const IntRect& value); Variant(const IntVector2& value); Variant(const Matrix3& value); Variant(const Matrix3x4& value); Variant(const Matrix4& value); Variant(const String type, const String value); Variant(VariantType type, const String value); Variant(VariantType type, const char* value); Variant(const Variant& value); ~Variant(); void Clear(); bool operator == (const Variant& rhs) const; bool operator == (int rhs) const; bool operator == (unsigned rhs) const; bool operator == (bool rhs) const; bool operator == (float rhs) const; bool operator == (const Vector2& rhs); bool operator == (const Vector3& rhs) const; bool operator == (const Vector4& rhs) const; bool operator == (const Quaternion& rhs) const; bool operator == (const Color& rhs) const; bool operator == (const String rhs) const; bool operator == (const ResourceRef& rhs) const; bool operator == (const ResourceRefList& rhs) const; bool operator == (const IntRect& rhs) const; bool operator == (const IntVector2& rhs) const; bool operator == (const StringHash& rhs) const; bool operator == (const Matrix3& rhs) const; bool operator == (const Matrix3x4& rhs) const; bool operator == (const Matrix4& rhs) const; tolua_outside void VariantSetInt @ SetInt(int value); tolua_outside void VariantSetUint @ SetUint(unsigned value); tolua_outside void VariantSetStringHash @ SetStringHash(const StringHash& value); tolua_outside void VariantSetBool @ SetBool(bool value); tolua_outside void VariantSetFloat @ SetFloat(float value); tolua_outside void VariantSetVector2 @ SetVector2(const Vector2& value); tolua_outside void VariantSetVector3 @ SetVector3(const Vector3& value); tolua_outside void VariantSetVector4 @ SetVector4(const Vector4& value); tolua_outside void VariantSetQuaternion @ SetQuaternion(const Quaternion& value); tolua_outside void VariantSetColor @ SetColor(const Color& value); tolua_outside void VariantSetString @ SetString(const String value); tolua_outside void VariantSetBuffer @ SetBuffer(const VectorBuffer& value); tolua_outside void VariantSetResourceRef @ SetResourceRef(const ResourceRef& value); tolua_outside void VariantSetResourceRefList @ SetResourceRefList(const ResourceRefList& value); tolua_outside void VariantSetIntRect @ SetIntRect(const IntRect& value); tolua_outside void VariantSetIntVector2 @ SetIntVector2(const IntVector2& value); tolua_outside void VariantSetMatrix3 @ SetMatrix3(const Matrix3& value); tolua_outside void VariantSetMatrix3x4 @ SetMatrix3x4(const Matrix3x4& value); tolua_outside void VariantSetMatrix4 @ SetMatrix4(const Matrix4& value); int GetInt() const; int GetUInt() const; StringHash GetStringHash(); bool GetBool() const; float GetFloat() const; const Vector2& GetVector2() const; const Vector3& GetVector3() const; const Vector4& GetVector4() const; const Quaternion& GetQuaternion() const; const Color& GetColor() const; const String GetString() const; tolua_outside VectorBuffer VariantGetBuffer @ GetBuffer() const; const ResourceRef& GetResourceRef() const; const ResourceRefList& GetResourceRefList() const; const IntRect& GetIntRect() const; const IntVector2& GetIntVector2() const; const Matrix3& GetMatrix3() const; const Matrix3x4& GetMatrix3x4() const; const Matrix4& GetMatrix4() const; VariantType GetType() const; String GetTypeName() const; String ToString() const; bool IsZero() const; bool IsEmpty() const; tolua_readonly tolua_property__get_set VariantType type; tolua_readonly tolua_property__get_set String typeName; tolua_readonly tolua_property__is_set bool zero; tolua_readonly tolua_property__is_set bool empty; }; class VariantMap { VariantMap(); ~VariantMap(); tolua_outside void VariantMapSetInt @ SetInt(const String key, int value); tolua_outside void VariantMapSetUInt @ SetUInt(const String key, unsigned value); tolua_outside void VariantMapSetStringHash @ SetStringHash(const String key, const StringHash& value); tolua_outside void VariantMapSetBool @ SetBool(const String key, bool value); tolua_outside void VariantMapSetFloat @ SetFloat(const String key, float value); tolua_outside void VariantMapSetVector2 @ SetVector2(const String key, const Vector2 value); tolua_outside void VariantMapSetVector3 @ SetVector3(const String key, const Vector3 value); tolua_outside void VariantMapSetVector4 @ SetVector4(const String key, const Vector4 value); tolua_outside void VariantMapSetQuaternion @ SetQuaternion(const String key, const Quaternion value); tolua_outside void VariantMapSetColor @ SetColor(const String key, const Color value); tolua_outside void VariantMapSetString @ SetString(const String key, const String value); tolua_outside void VariantMapSetBuffer @ SetBuffer(const String key, const VectorBuffer& value); tolua_outside void VariantMapSetResourceRef @ SetResourceRef(const String key, const ResourceRef value); tolua_outside void VariantMapSetResourceRefList @ SetResourceRefList(const String key, const ResourceRefList value); tolua_outside void VariantMapSetIntRect @ SetIntRect(const String key, const IntRect value); tolua_outside void VariantMapSetIntVector2 @ SetIntVector2(const String key, const IntVector2 value); tolua_outside void VariantMapSetPtr @ SetPtr(const String key, void* value); tolua_outside void VariantMapSetMatrix3 @ SetMatrix3(const String key, const Matrix3 value); tolua_outside void VariantMapSetMatrix3x4 @ SetMatrix3x4(const String key, const Matrix3x4 value); tolua_outside void VariantMapSetMatrix4 @ SetMatrix4(const String key, const Matrix4 value); tolua_outside int VariantMapGetInt @ GetInt(const String key); tolua_outside int VariantMapGetUInt @ GetUInt(const String key); tolua_outside StringHash VariantMapGetStringHash @ GetStringHash(const String key); tolua_outside bool VariantMapGetBool @ GetBool(const String key); tolua_outside float VariantMapGetFloat @ GetFloat(const String key); tolua_outside const Vector2& VariantMapGetVector2 @ GetVector2(const String key); tolua_outside const Vector3& VariantMapGetVector3 @ GetVector3(const String key); tolua_outside const Vector4& VariantMapGetVector4 @ GetVector4(const String key); tolua_outside const Quaternion& VariantMapGetQuaternion @ GetQuaternion(const String key); tolua_outside const Color& VariantMapGetColor @ GetColor(const String key); tolua_outside const String VariantMapGetString @ GetString(const String key); tolua_outside VectorBuffer VariantMapGetBuffer @ GetBuffer(const String key); tolua_outside const ResourceRef& VariantMapGetResourceRef @ GetResourceRef(const String key); tolua_outside const ResourceRefList& VariantMapGetResourceRefList @ GetResourceRefList(const String key); tolua_outside const IntRect& VariantMapGetIntRect @ GetIntRect(const String key); tolua_outside const IntVector2& VariantMapGetIntVector2 @ GetIntVector2(const String key); tolua_outside const void* VariantMapGetPtr @ GetPtr(const String type, const String key); tolua_outside const Matrix3& VariantMapGetMatrix3 @ GetMatrix3(const String key); tolua_outside const Matrix3x4& VariantMapGetMatrix3x4 @ GetMatrix3x4(const String key); tolua_outside const Matrix4& VariantMapGetMatrix4 @ GetMatrix4(const String key); }; ${ static void VariantSetInt(Variant* variant, int value) { *variant = value; } static void VariantSetUint(Variant* variant, unsigned value) { *variant = value; } static void VariantSetStringHash(Variant* variant, const StringHash& value) { *variant = value; } static void VariantSetBool(Variant* variant, bool value) { *variant = value; } static void VariantSetFloat(Variant* variant, float value) { *variant = value; } static void VariantSetVector2(Variant* variant, const Vector2& value) { *variant = value; } static void VariantSetVector3(Variant* variant, const Vector3& value) { *variant = value; } static void VariantSetVector4(Variant* variant, const Vector4& value) { *variant = value; } static void VariantSetQuaternion(Variant* variant, const Quaternion& value) { *variant = value; } static void VariantSetColor(Variant* variant, const Color& value) { *variant = value; } static void VariantSetString(Variant* variant, const String value) { *variant = value; } static void VariantSetBuffer(Variant* variant, const VectorBuffer& value) { variant->SetBuffer(value.GetData(), value.GetBuffer().Size()); } static void VariantSetResourceRef(Variant* variant, const ResourceRef& value) { *variant = value; } static void VariantSetResourceRefList(Variant* variant, const ResourceRefList& value) { *variant = value; } static void VariantSetIntRect(Variant* variant, const IntRect& value) { *variant = value; } static void VariantSetIntVector2(Variant* variant, const IntVector2& value) { *variant = value; } static void VariantSetMatrix3(Variant* variant, const Matrix3& value) { *variant = value; } static void VariantSetMatrix3x4(Variant* variant, const Matrix3x4& value) { *variant = value; } static void VariantSetMatrix4(Variant* variant, const Matrix4& value) { *variant = value; } static VectorBuffer VariantGetBuffer(const Variant* variant) { return VectorBuffer(variant->GetBuffer()); } static void VariantMapSetInt(VariantMap* vmap, const String& key, int value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetUInt(VariantMap* vmap, const String& key, unsigned value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetStringHash(VariantMap* vmap, const String& key, const StringHash& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetBool(VariantMap* vmap, const String& key, bool value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetFloat(VariantMap* vmap, const String& key, float value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetVector2(VariantMap* vmap, const String& key, const Vector2& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetVector3(VariantMap* vmap, const String& key, const Vector3& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetVector4(VariantMap* vmap, const String& key, const Vector4& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetQuaternion(VariantMap* vmap, const String& key, const Quaternion& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetColor(VariantMap* vmap, const String& key, const Color& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetString(VariantMap* vmap, const String& key, const String& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetBuffer(VariantMap* vmap, const String& key, const VectorBuffer& value) { (*vmap)[StringHash(key)].SetBuffer(value.GetData(), value.GetBuffer().Size()); } static void VariantMapSetResourceRef(VariantMap* vmap, const String& key, const ResourceRef& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetResourceRefList(VariantMap* vmap, const String& key, const ResourceRefList& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetIntRect(VariantMap* vmap, const String& key, const IntRect& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetIntVector2(VariantMap* vmap, const String& key, const IntVector2& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetPtr(VariantMap* vmap, const String& key, void* value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetMatrix3(VariantMap* vmap, const String& key, const Matrix3& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetMatrix3x4(VariantMap* vmap, const String& key, const Matrix3x4& value) { (*vmap)[StringHash(key)] = value; } static void VariantMapSetMatrix4(VariantMap* vmap, const String& key, const Matrix4& value) { (*vmap)[StringHash(key)] = value; } static const Variant& FindVariant(const VariantMap* vmap, const String& key) { VariantMap::ConstIterator i = vmap->Find(StringHash(key)); return i != vmap->End() ? i->second_ : Variant::EMPTY; } static int VariantMapGetInt(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetInt(); } static unsigned VariantMapGetUInt(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetUInt(); } static StringHash VariantMapGetStringHash(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetStringHash(); } static bool VariantMapGetBool(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetBool(); } static float VariantMapGetFloat(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetFloat(); } static const Vector2& VariantMapGetVector2(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetVector2(); } static const Vector3& VariantMapGetVector3(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetVector3(); } static const Vector4& VariantMapGetVector4(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetVector4(); } static const Quaternion& VariantMapGetQuaternion(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetQuaternion(); } static const Color& VariantMapGetColor(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetColor(); } static const String& VariantMapGetString(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetString(); } static VectorBuffer VariantMapGetBuffer(const VariantMap* vmap, const String key) { const PODVector& buffer = FindVariant(vmap, key).GetBuffer(); return VectorBuffer(buffer); } static const ResourceRef& VariantMapGetResourceRef(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetResourceRef(); } static const ResourceRefList& VariantMapGetResourceRefList(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetResourceRefList(); } static const IntRect& VariantMapGetIntRect(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetIntRect(); } static const IntVector2& VariantMapGetIntVector2(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetIntVector2(); } static const Matrix3& VariantMapGetMatrix3(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetMatrix3(); } static const Matrix3x4& VariantMapGetMatrix3x4(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetMatrix3x4(); } static const Matrix4& VariantMapGetMatrix4(const VariantMap* vmap, const String& key) { return FindVariant(vmap, key).GetMatrix4(); } #define TOLUA_DISABLE_tolua_CoreLuaAPI_VariantMap_SetPtr00 static int tolua_CoreLuaAPI_VariantMap_SetPtr00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"VariantMap",0,&tolua_err) || !tolua_isurho3dstring(tolua_S,2,0,&tolua_err) || !tolua_isuserdata(tolua_S,3,0,&tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { VariantMap* self = (VariantMap*) tolua_tousertype(tolua_S,1,0); const String key = ((const String) tolua_tourho3dstring(tolua_S,2,0)); void* value = ((void*) tolua_tousertype(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'VariantMapSetPtr'", NULL); #endif { VariantMapSetPtr(self,key,value); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'SetPtr'.",&tolua_err); return 0; #endif } #define TOLUA_DISABLE_tolua_CoreLuaAPI_VariantMap_GetPtr00 static int tolua_CoreLuaAPI_VariantMap_GetPtr00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if (!tolua_isusertype(tolua_S,1,"VariantMap",0,&tolua_err) || !tolua_isurho3dstring(tolua_S,2,0,&tolua_err) || !tolua_isurho3dstring(tolua_S,3,0,&tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err)) goto tolua_lerror; else #endif { VariantMap* self = (VariantMap*) tolua_tousertype(tolua_S,1,0); const String type = ((const String) tolua_tourho3dstring(tolua_S,2,0)); const String key = ((const String) tolua_tourho3dstring(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'VariantMapGetPtr'", NULL); #endif { void* tolua_ret = (void*)FindVariant(self, key).GetVoidPtr(); tolua_pushusertype(tolua_S,tolua_ret, type.CString()); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'GetPtr'.",&tolua_err); return 0; #endif } $}