$#include "ParticleEmitter.h" class ParticleEmitter : public BillboardSet { void SetEffect(ParticleEffect* effect); void SetNumParticles(unsigned num); void SetEmitting(bool enable); void SetSerializeParticles(bool enable); void ResetEmissionTimer(); void RemoveAllParticles(); void Reset(); void ApplyEffect(); ParticleEffect* GetEffect() const; unsigned GetNumParticles() const; bool IsEmitting() const; bool GetSerializeParticles() const; tolua_property__get_set ParticleEffect* effect; tolua_property__get_set unsigned numParticles; tolua_property__is_set bool emitting; tolua_property__get_set bool serializeParticles; }; ${ #define TOLUA_DISABLE_tolua_set_ParticleEffect_numColorFrames #define tolua_set_ParticleEffect_numColorFrames NULL #define TOLUA_DISABLE_tolua_set_ParticleEffect_numTextureFrames #define tolua_set_ParticleEffect_numTextureFrames NULL $}