$#include "Button.h" class Button : public BorderImage { Button(); virtual ~Button(); void SetPressedOffset(const IntVector2& offset); void SetPressedOffset(int x, int y); void SetPressedChildOffset(const IntVector2& offset); void SetPressedChildOffset(int x, int y); void SetRepeat(float delay, float rate); void SetRepeatDelay(float delay); void SetRepeatRate(float rate); const IntVector2& GetPressedOffset() const; const IntVector2& GetPressedChildOffset() const; float GetRepeatDelay() const; float GetRepeatRate() const; bool IsPressed() const; tolua_property__get_set IntVector2& pressedOffset; tolua_property__get_set IntVector2& pressedChildOffset; tolua_property__get_set float repeatDelay; tolua_property__get_set float repeatRate; tolua_readonly tolua_property__is_set bool pressed; }; ${ #define TOLUA_DISABLE_tolua_UILuaAPI_Button_new00 static int tolua_UILuaAPI_Button_new00(lua_State* tolua_S) { return ToluaNewObject