$#include "Menu.h" class Menu : public Button { Menu(); virtual ~Menu(); void SetPopup(UIElement* element); void SetPopupOffset(const IntVector2& offset); void SetPopupOffset(int x, int y); void ShowPopup(bool enable); void SetAccelerator(int key, int qualifiers); UIElement* GetPopup() const; const IntVector2& GetPopupOffset() const; bool GetShowPopup() const; int GetAcceleratorKey() const; int GetAcceleratorQualifiers() const; tolua_property__get_set UIElement* popup; tolua_property__get_set IntVector2& popupOffset; tolua_property__get_set bool showPopup; tolua_readonly tolua_property__get_set int acceleratorKey; tolua_readonly tolua_property__get_set int acceleratorQualifiers; }; ${ #define TOLUA_DISABLE_tolua_UILuaAPI_Menu_new00 static int tolua_UILuaAPI_Menu_new00(lua_State* tolua_S) { return ToluaNewObject