$#include "StaticSprite2D.h" class StaticSprite2D : public Drawable2D { public: void SetSprite(Sprite2D* sprite); void SetFlip(bool flipX, bool flipY); void SetFlipX(bool flipX); void SetFlipY(bool flipY); void SetColor(const Color& color); Sprite2D* GetSprite() const; bool GetFlipX() const; bool GetFlipY() const; const Color& GetColor() const; tolua_property__get_set Sprite2D* sprite; tolua_property__get_set bool flipX; tolua_property__get_set bool flipY; tolua_property__get_set Color& color; };