// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Addons.h" #include "Animatable.h" #include "BorderImage.h" #include "Context.h" #include "Drawable.h" #include "File.h" #include "HashSet.h" #include "Log.h" #include "Node.h" #include "Resource.h" #include "Script.h" #include "ScriptInstance.h" #include "Sort.h" #include "SoundSource.h" #include "StaticModel.h" #include "Texture.h" #include #include #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable:4505) #endif namespace Urho3D { class Camera; /// Template function for dynamic cast between two script classes. template U* RefCast(T* t) { if (!t) return 0; return dynamic_cast(t); } /// Template function for Vector to array conversion. template CScriptArray* VectorToArray(const Vector& vector, const char* arrayName) { asIScriptContext *context = asGetActiveContext(); if (context) { asIObjectType* type = GetScriptContext()->GetSubsystem