// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "FontFace.h" namespace Urho3D { class FreeTypeLibrary; class Texture2D; /// Free type font face description. class URHO3D_API FontFaceFreeType : public FontFace { public: /// Construct. FontFaceFreeType(Font* font); /// Destruct. ~FontFaceFreeType(); /// Load font face. virtual bool Load(const unsigned char* fontData, unsigned fontDataSize, int pointSize); /// Return pointer to the glyph structure corresponding to a character. Return null if glyph not found. virtual const FontGlyph* GetGlyph(unsigned c); /// Return if font face uses mutable glyphs. virtual bool HasMutableGlyphs() const { return hasMutableGlyph_; } private: /// Check can load all glyph in one texture, return true and texture size if can load. bool CanLoadAllGlyphs(unsigned numGlyphs, int loadMode, int& textureWidth, int& textureHeight) const; /// Setup next texture. bool SetupNextTexture(int textureWidth, int textureHeight); /// Load char glyph. bool LoadCharGlyph(unsigned charCode, Image* image = 0); /// FreeType library. SharedPtr freeType_; /// FreeType face. Non-null after creation only in dynamic mode. void* face_; /// Has mutable glyph. bool hasMutableGlyph_; /// Ascender. int ascender_; /// Glyph area allocator. AreaAllocator allocator_; }; }