// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "ConstraintDistance2D.h" #include "Context.h" #include "PhysicsUtils2D.h" #include "RigidBody2D.h" #include "DebugNew.h" namespace Urho3D { ConstraintDistance2D::ConstraintDistance2D(Context* context) : Constraint2D(context), ownerBodyAnchor_(Vector2::ZERO), otherBodyAnchor_(Vector2::ZERO) { } ConstraintDistance2D::~ConstraintDistance2D() { } void ConstraintDistance2D::RegisterObject(Context* context) { context->RegisterFactory(); ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 0.0f, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.0f, AM_DEFAULT); COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintDistance2D::SetOwnerBodyAnchor(const Vector2& anchor) { if (anchor == ownerBodyAnchor_) return; ownerBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetOtherBodyAnchor(const Vector2& anchor) { if (anchor == otherBodyAnchor_) return; otherBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetFrequencyHz(float frequencyHz) { if (frequencyHz == jointDef_.frequencyHz) return; jointDef_.frequencyHz = frequencyHz; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintDistance2D::SetDampingRatio(float dampingRatio) { if (dampingRatio == jointDef_.dampingRatio) return; jointDef_.dampingRatio = dampingRatio; RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintDistance2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return 0; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return 0; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_)); return &jointDef_; } }