// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Constraint2D.h" namespace Urho3D { /// 2D motor constraint component. class URHO3D_API ConstraintMotor2D : public Constraint2D { OBJECT(ConstraintMotor2D); public: /// Construct. ConstraintMotor2D(Context* scontext); /// Destruct. virtual ~ConstraintMotor2D(); /// Register object factory. static void RegisterObject(Context* context); /// Set linear offset. void SetLinearOffset(const Vector2& linearOffset); /// Set angular offset. void SetAngularOffset(float angularOffset); /// Set max force. void SetMaxForce(float maxForce); /// Set max torque. void SetMaxTorque(float maxTorque); /// Set correction factor. void SetCorrectionFactor(float correctionFactor); /// Return linear offset. const Vector2& GetLinearOffset() const { return linearOffset_; } /// Return angular offset. float GetAngularOffset() const { return jointDef_.angularOffset; } /// Return max force. float GetMaxForce() const { return jointDef_.maxForce; } /// Return max torque. float GetMaxTorque() const { return jointDef_.maxTorque; } /// Return correction factor. float GetCorrectionFactor() const { return jointDef_.correctionFactor; } private: /// Return joint def. virtual b2JointDef* GetJointDef(); /// Box2D joint def. b2MotorJointDef jointDef_; /// Linear offset. Vector2 linearOffset_; }; }