// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "ConstraintMouse2D.h" #include "Context.h" #include "PhysicsUtils2D.h" #include "RigidBody2D.h" #include "DebugNew.h" namespace Urho3D { ConstraintMouse2D::ConstraintMouse2D(Context* context) : Constraint2D(context), target_(Vector2::ZERO), targetSetted_(false) { } ConstraintMouse2D::~ConstraintMouse2D() { } void ConstraintMouse2D::RegisterObject(Context* context) { context->RegisterFactory(); ACCESSOR_ATTRIBUTE("Target", GetTarget, SetTarget, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Max Force", GetMaxForce, SetMaxForce, float, 0.0f, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 5.0f, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.7f, AM_DEFAULT); COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintMouse2D::SetTarget(const Vector2& target) { if (target == target_) return; target_ = target; if (joint_ && targetSetted_) { b2MouseJoint* mouseJoint = (b2MouseJoint*)joint_; mouseJoint->SetTarget(ToB2Vec2(target_)); MarkNetworkUpdate(); return; } targetSetted_ = true; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintMouse2D::SetMaxForce(float maxForce) { if (maxForce == jointDef_.maxForce) return; jointDef_.maxForce = maxForce; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintMouse2D::SetFrequencyHz(float frequencyHz) { if (frequencyHz == jointDef_.frequencyHz) return; jointDef_.frequencyHz = frequencyHz; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintMouse2D::SetDampingRatio(float dampingRatio) { if (dampingRatio == jointDef_.dampingRatio) return; jointDef_.dampingRatio = dampingRatio; RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintMouse2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return 0; b2Body* bodyA = otherBody_->GetBody(); b2Body* bodyB = ownerBody_->GetBody(); if (!bodyA || !bodyB) return 0; jointDef_.bodyA = bodyA; jointDef_.bodyB = bodyB; jointDef_.collideConnected = collideConnected_; jointDef_.target = ToB2Vec2(target_); return &jointDef_; } }