// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "ConstraintPulley2D.h" #include "Context.h" #include "PhysicsUtils2D.h" #include "RigidBody2D.h" #include "DebugNew.h" namespace Urho3D { ConstraintPulley2D::ConstraintPulley2D(Context* context) : Constraint2D(context), ownerBodyGroundAnchor_(-1.0f, 1.0f), otherBodyGroundAnchor_(1.0f, 1.0f), ownerBodyAnchor_(-1.0f, 0.0f), otherBodyAnchor_(1.0f, 0.0f) { } ConstraintPulley2D::~ConstraintPulley2D() { } void ConstraintPulley2D::RegisterObject(Context* context) { context->RegisterFactory(); ACCESSOR_ATTRIBUTE("Owner Body Ground Anchor", GetOwnerBodyGroundAnchor, SetOwnerBodyGroundAnchor, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Other Body Ground Anchor", GetOtherBodyGroundAnchor, SetOtherBodyGroundAnchor, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Owner Body Anchor", GetOwnerBodyAnchor, SetOwnerBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Other Body Anchor", GetOtherBodyAnchor, SetOtherBodyAnchor, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE("Ratio", GetRatio, SetRatio, float, 0.0f, AM_DEFAULT); COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintPulley2D::SetOwnerBodyGroundAnchor(const Vector2& groundAnchor) { if (groundAnchor == ownerBodyGroundAnchor_) return; ownerBodyGroundAnchor_ = groundAnchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetOtherBodyGroundAnchor(const Vector2& groundAnchor) { if (groundAnchor == otherBodyGroundAnchor_) return; otherBodyGroundAnchor_ = groundAnchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetOwnerBodyAnchor(const Vector2& anchor) { if (anchor == ownerBodyAnchor_) return; ownerBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetOtherBodyAnchor(const Vector2& anchor) { if (anchor == otherBodyAnchor_) return; otherBodyAnchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintPulley2D::SetRatio(float ratio) { if (ratio == jointDef_.ratio) return; jointDef_.ratio = ratio; RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintPulley2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return 0; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return 0; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(ownerBodyGroundAnchor_), ToB2Vec2(otherBodyGroundAnchor_), ToB2Vec2(ownerBodyAnchor_), ToB2Vec2(otherBodyAnchor_), jointDef_.ratio); return &jointDef_; } }