// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Constraint2D.h" namespace Urho3D { /// 2D pulley constraint component. class URHO3D_API ConstraintPulley2D : public Constraint2D { OBJECT(ConstraintPulley2D); public: /// Construct. ConstraintPulley2D(Context* scontext); /// Destruct. virtual ~ConstraintPulley2D(); /// Register object factory. static void RegisterObject(Context* context); /// Set other body ground anchor point. void SetOwnerBodyGroundAnchor(const Vector2& groundAnchor); /// Set other body ground anchor point. void SetOtherBodyGroundAnchor(const Vector2& groundAnchor); /// Set owner body anchor point. void SetOwnerBodyAnchor(const Vector2& anchor); /// Set other body anchor point. void SetOtherBodyAnchor(const Vector2& anchor); /// Set ratio. void SetRatio(float ratio); /// Return owner body ground anchor. const Vector2& GetOwnerBodyGroundAnchor() const { return ownerBodyGroundAnchor_; } /// return other body ground anchor. const Vector2& GetOtherBodyGroundAnchor() const { return otherBodyGroundAnchor_; } /// Return owner body anchor. const Vector2& GetOwnerBodyAnchor() const { return ownerBodyAnchor_; } /// Return other body anchor. const Vector2& GetOtherBodyAnchor() const { return otherBodyAnchor_; } /// Return ratio. float GetRatio() const { return jointDef_.ratio; } private: /// Return Joint def. virtual b2JointDef* GetJointDef(); /// Box2D joint def. b2PulleyJointDef jointDef_; /// Owner body ground anchor. Vector2 ownerBodyGroundAnchor_; /// Other body ground anchor. Vector2 otherBodyGroundAnchor_; /// Owner body anchor. Vector2 ownerBodyAnchor_; /// Other body anchor. Vector2 otherBodyAnchor_; }; }