// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Constraint2D.h" namespace Urho3D { /// 2D wheel constraint component. class URHO3D_API ConstraintWheel2D : public Constraint2D { OBJECT(ConstraintWheel2D); public: /// Construct. ConstraintWheel2D(Context* scontext); /// Destruct. virtual ~ConstraintWheel2D(); /// Register object factory. static void RegisterObject(Context* context); /// Set anchor. void SetAnchor(const Vector2& anchor); /// Set axis. void SetAxis(const Vector2& axis); /// Set enable motor. void SetEnableMotor(bool enableMotor); /// Set max motor torque. void SetMaxMotorTorque(float maxMotorTorque); /// Set motor speed. void SetMotorSpeed(float motorSpeed); /// Set frequency Hz. void SetFrequencyHz(float frequencyHz); /// Set damping ratio. void SetDampingRatio(float dampingRatio); /// Return anchor. const Vector2& GetAnchor() const { return anchor_; } /// Return axis. const Vector2& GetAxis() const { return axis_; } /// Return enable motor. bool GetEnableMotor() const { return jointDef_.enableMotor; } /// Return maxMotor torque. float GetMaxMotorTorque() const { return jointDef_.maxMotorTorque; } /// Return motor speed. float GetMotorSpeed() const { return jointDef_.motorSpeed; } /// Return frequency Hz. float GetFrequencyHz() const { return jointDef_.frequencyHz; } /// Return damping ratio. float GetDampingRatio() const { return jointDef_.dampingRatio; } private: /// Return joint def. virtual b2JointDef* GetJointDef(); /// Box2D joint def. b2WheelJointDef jointDef_; /// Anchor. Vector2 anchor_; /// Axis. Vector2 axis_; }; }