// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Drawable.h" namespace Urho3D { class Drawable2D; class IndexBuffer; class Material; class VertexBuffer; /// 2D renderer components. class URHO3D_API Renderer2D : public Drawable { OBJECT(Renderer2D); public: /// Construct. Renderer2D(Context* context); /// Destruct. ~Renderer2D(); /// Register object factory. static void RegisterObject(Context* context); /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. virtual void UpdateBatches(const FrameInfo& frame); /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.) virtual void UpdateGeometry(const FrameInfo& frame); /// Return whether a geometry update is necessary, and if it can happen in a worker thread. virtual UpdateGeometryType GetUpdateGeometryType(); /// Check visibility. bool CheckVisibility(Drawable2D* drawable) const; private: /// Recalculate the world-space bounding box. virtual void OnWorldBoundingBoxUpdate(); /// Handle view update begin event. Determine Drawable2D's and their batches here. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData); /// Get all drawables in node. void GetDrawables(PODVector& drawables, Node* node); /// Return material by texture and blend mode. Material* GetMaterial(Texture2D* texture, BlendMode blendMode); /// Create new material by texture and blend mode. Material* CreateMaterial(Texture2D* Texture, BlendMode blendMode); /// Add batch. void AddBatch(Material* material, unsigned indexStart, unsigned indexCount, unsigned vertexStart, unsigned vertexCount); /// Index buffer. SharedPtr indexBuffer_; /// Vertex buffer. SharedPtr vertexBuffer_; /// Drawables. PODVector drawables_; /// Materials. Vector > materials_; /// Geometries. Vector > geometries_; /// Frustum for current frame. const Frustum* frustum_; /// Frustum bounding box for current frame. BoundingBox frustumBoundingBox_; /// Total index count for the current frame. unsigned indexCount_; /// Total vertex count for the current frame. unsigned vertexCount_; /// Cached materials. HashMap > > cachedMaterials_; }; }