// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Component.h" #include "TileMapDefs2D.h" namespace Urho3D { class TileMapLayer2D; class TmxFile2D; /// Tile map component. class URHO3D_API TileMap2D : public Component { OBJECT(TileMap2D); public: /// Construct. TileMap2D(Context* context); /// Destruct. ~TileMap2D(); /// Register object factory. static void RegisterObject(Context* context); /// Visualize the component as debug geometry. virtual void DrawDebugGeometry(DebugRenderer* debug, bool depthTest); /// Set tmx file. void SetTmxFile(TmxFile2D* tmxFile); /// Add debug geometry to the debug renderer. void DrawDebugGeometry(); /// Return tmx file. TmxFile2D* GetTmxFile() const; /// Return information. const TileMapInfo2D& GetInfo() const { return info_; } /// Return number of layers. unsigned GetNumLayers() const { return layers_.Size(); } /// Return tile map layer at index. TileMapLayer2D* GetLayer(unsigned index) const; /// Convert tile index to position. Vector2 TileIndexToPosition(int x, int y) const; /// Convert position to tile index, if out of map return false. bool PositionToTileIndex(int& x, int& y, const Vector2& position) const; /// Set tile map file attribute. void SetTmxFileAttr(const ResourceRef& value); /// Return tile map file attribute. ResourceRef GetTmxFileAttr() const; private: /// Handle node being assigned. virtual void OnNodeSet(Node* node); /// Tmx file. SharedPtr tmxFile_; /// Tile map information. TileMapInfo2D info_; /// Tile map layers. Vector > layers_; }; }