// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Sample.h" namespace Urho3D { class Button; class Scene; class Slider; } /// Sound effects example /// This sample demonstrates: /// - Playing sound effects and music /// - Controlling sound and music master volume class SoundEffects : public Sample { OBJECT(SoundEffects); public: /// Construct. SoundEffects(Context* context); /// Setup after engine initialization and before running the main loop. virtual void Start(); protected: /// Return XML patch instructions for screen joystick layout for a specific sample app, if any. virtual String GetScreenJoystickPatchString() const { return "" " " " " " " " " " " " " ""; } private: /// Create the UI and subscribes to UI events. void CreateUI(); /// Create a button at position with specified text in it. Button* CreateButton(int x, int y, int xSize, int ySize, const String& text); /// Create a horizontal slider with specified text above it. Slider* CreateSlider(int x, int y, int xSize, int ySize, const String& text); /// Handle a sound effect button click. void HandlePlaySound(StringHash eventType, VariantMap& eventData); /// Handle "play music" button click. void HandlePlayMusic(StringHash eventType, VariantMap& eventData); /// Handle "stop music" button click. void HandleStopMusic(StringHash eventType, VariantMap& eventData); /// Handle sound effects volume slider change. void HandleSoundVolume(StringHash eventType, VariantMap& eventData); /// Handle music volume slider change. void HandleMusicVolume(StringHash eventType, VariantMap& eventData); };