// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Object.h" using namespace Urho3D; namespace Urho3D { class Controls; } const float CAMERA_MIN_DIST = 1.0f; const float CAMERA_INITIAL_DIST = 5.0f; const float CAMERA_MAX_DIST = 20.0f; /// Mobile framework for Android/iOS /// Gamepad from NinjaSnowWar /// Touches patterns: /// - 1 finger touch = pick object through raycast /// - 1 or 2 fingers drag = rotate camera /// - 2 fingers sliding in opposite direction (up/down) = zoom in/out /// /// Setup: /// - Call the update function 'UpdateTouches()' from HandleUpdate or equivalent update handler function class Touch : public Object { OBJECT(Touch); public: /// Construct. Touch(Context* context, float touchSensitivity); /// Destruct. ~Touch(); /// Update touch controls for the current frame. void UpdateTouches(Controls& controls); /// Touch sensitivity. float touchSensitivity_; /// Current camera zoom distance. float cameraDistance_; /// Zoom flag. bool zoom_; /// Gyroscope on/off flag. bool useGyroscope_; };