//
// Copyright (c) 2008-2014 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "Camera.h"
#include "CoreEvents.h"
#include "Engine.h"
#include "Font.h"
#include "Graphics.h"
#include "Input.h"
#include "InputEvents.h"
#include "Octree.h"
#include "ParticleEmitter2D.h"
#include "ParticleEffect2D.h"
#include "Renderer.h"
#include "ResourceCache.h"
#include "Scene.h"
#include "Text.h"
#include "Urho2DParticle.h"
#include "Zone.h"
#include "DebugNew.h"
DEFINE_APPLICATION_MAIN(Urho2DParticle)
Urho2DParticle::Urho2DParticle(Context* context) :
Sample(context)
{
}
void Urho2DParticle::Start()
{
// Execute base class startup
Sample::Start();
// Set mouse visibile
Input* input = GetSubsystem();
input->SetMouseVisible(true);
// Create the scene content
CreateScene();
// Create the UI content
CreateInstructions();
// Setup the viewport for displaying the scene
SetupViewport();
// Hook up to the frame update events
SubscribeToEvents();
}
void Urho2DParticle::CreateScene()
{
scene_ = new Scene(context_);
scene_->CreateComponent();
// Create camera node
cameraNode_ = scene_->CreateChild("Camera");
// Set camera's position
cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
Camera* camera = cameraNode_->CreateComponent();
camera->SetOrthographic(true);
Graphics* graphics = GetSubsystem();
camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
ResourceCache* cache = GetSubsystem();
ParticleEffect2D* particleEffect = cache->GetResource("Urho2D/sun.pex");
if (!particleEffect)
return;
particleNode_ = scene_->CreateChild("ParticleEmitter2D");
ParticleEmitter2D* particleEmitter = particleNode_->CreateComponent();
particleEmitter->SetEffect(particleEffect);
ParticleEffect2D* greenSpiralEffect = cache->GetResource("Urho2D/greenspiral.pex");
if (!greenSpiralEffect)
return;
Node* greenSpiralNode = scene_->CreateChild("GreenSpiral");
ParticleEmitter2D* greenSpiralEmitter = greenSpiralNode->CreateComponent();
greenSpiralEmitter->SetEffect(greenSpiralEffect);
}
void Urho2DParticle::CreateInstructions()
{
ResourceCache* cache = GetSubsystem();
UI* ui = GetSubsystem();
// Construct new Text object, set string to display and font to use
Text* instructionText = ui->GetRoot()->CreateChild();
instructionText->SetText("Use mouse/touch to move the particle.");
instructionText->SetFont(cache->GetResource("Fonts/Anonymous Pro.ttf"), 15);
// Position the text relative to the screen center
instructionText->SetHorizontalAlignment(HA_CENTER);
instructionText->SetVerticalAlignment(VA_CENTER);
instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
}
void Urho2DParticle::SetupViewport()
{
Renderer* renderer = GetSubsystem();
// Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
SharedPtr viewport(new Viewport(context_, scene_, cameraNode_->GetComponent()));
renderer->SetViewport(0, viewport);
}
void Urho2DParticle::SubscribeToEvents()
{
SubscribeToEvent(E_MOUSEMOVE, HANDLER(Urho2DParticle, HandleMouseMove));
if (touchEnabled_)
SubscribeToEvent(E_TOUCHMOVE, HANDLER(Urho2DParticle, HandleMouseMove));
// Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
UnsubscribeFromEvent(E_SCENEUPDATE);
}
void Urho2DParticle::HandleMouseMove(StringHash eventType, VariantMap& eventData)
{
if (particleNode_)
{
using namespace MouseMove;
float x = (float)eventData[P_X].GetInt();
float y = (float)eventData[P_Y].GetInt();
Graphics* graphics = GetSubsystem();
Camera* camera = cameraNode_->GetComponent();
particleNode_->SetPosition(camera->ScreenToWorldPoint(Vector3(x / graphics->GetWidth(), y / graphics->GetHeight(), 10.0f)));
}
}