//
// Copyright (c) 2008-2014 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "UIDrag.h"
#include "Camera.h"
#include "CoreEvents.h"
#include "Engine.h"
#include "Font.h"
#include "Graphics.h"
#include "Input.h"
#include "Octree.h"
#include "Renderer.h"
#include "ResourceCache.h"
#include "Scene.h"
#include "Zone.h"
#include "Drawable2D.h"
#include "Log.h"
#include "UIEvents.h"
#include "Text.h"
#include "UIElement.h"
#include "Button.h"
#include "DebugNew.h"
#include "Log.h"
DEFINE_APPLICATION_MAIN(UIDrag)
UIDrag::UIDrag(Context* context) :
Sample(context)
{
}
void UIDrag::Start()
{
// Execute base class startup
Sample::Start();
// Set mouse visible
String platform = GetPlatform();
if (platform != "Android" && platform != "iOS")
GetSubsystem()->SetMouseVisible(true);
// Create the UI content
CreateGUI();
CreateInstructions();
// Hook up to the frame update events
SubscribeToEvents();
}
void UIDrag::CreateGUI()
{
ResourceCache* cache = GetSubsystem();
UI* ui = GetSubsystem();
UIElement* root = ui->GetRoot();
// Load the style sheet from xml
root->SetDefaultStyle(cache->GetResource("UI/DefaultStyle.xml"));
for (int i=0; i < 10; i++)
{
Button* b = new Button(context_);
root->AddChild(b);
// Reference a style from the style sheet loaded earlier:
b->SetStyle("Button");
b->SetSize(300, 100);
b->SetPosition(IntVector2(50*i, 50*i));
SubscribeToEvent(b, E_DRAGMOVE, HANDLER(UIDrag, HandleDragMove));
SubscribeToEvent(b, E_DRAGBEGIN, HANDLER(UIDrag, HandleDragBegin));
SubscribeToEvent(b, E_DRAGCANCEL, HANDLER(UIDrag, HandleDragCancel));
SubscribeToEvent(b, E_DRAGEND, HANDLER(UIDrag, HandleDragEnd));
{
Text* t = new Text(context_);
b->AddChild(t);
t->SetStyle("Text");
t->SetHorizontalAlignment(HA_CENTER);
t->SetVerticalAlignment(VA_CENTER);
t->SetName("Text");
}
{
Text* t = new Text(context_);
b->AddChild(t);
t->SetStyle("Text");
t->SetName("Event Touch");
t->SetHorizontalAlignment(HA_CENTER);
t->SetVerticalAlignment(VA_BOTTOM);
}
{
Text* t = new Text(context_);
b->AddChild(t);
t->SetStyle("Text");
t->SetName("Num Touch");
t->SetHorizontalAlignment(HA_CENTER);
t->SetVerticalAlignment(VA_TOP);
}
}
for (int i = 0; i < 10; i++)
{
Text* t = new Text(context_);
root->AddChild(t);
t->SetStyle("Text");
t->SetName("Touch "+ String(i));
t->SetVisible(false);
}
}
void UIDrag::CreateInstructions()
{
ResourceCache* cache = GetSubsystem();
UI* ui = GetSubsystem();
// Construct new Text object, set string to display and font to use
Text* instructionText = ui->GetRoot()->CreateChild();
instructionText->SetText("Drag on the buttons to move them around.\nMulti- button drag also supported.");
instructionText->SetFont(cache->GetResource("Fonts/Anonymous Pro.ttf"), 15);
// Position the text relative to the screen center
instructionText->SetHorizontalAlignment(HA_CENTER);
instructionText->SetVerticalAlignment(VA_CENTER);
instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
}
void UIDrag::SubscribeToEvents()
{
SubscribeToEvent(E_UPDATE, HANDLER(UIDrag, HandleUpdate));
}
void UIDrag::HandleDragBegin(StringHash eventType, VariantMap& eventData)
{
using namespace DragBegin;
Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
int lx = eventData[P_X].GetInt();
int ly = eventData[P_Y].GetInt();
IntVector2 p = element->GetPosition();
element->SetVar("START", p);
element->SetVar("DELTA", IntVector2(p.x_ - lx, p.y_ - ly));
int buttons = eventData[P_BUTTONS].GetInt();
element->SetVar("BUTTONS", buttons);
Text* t = (Text*)element->GetChild(String("Text"));
t->SetText("Drag Begin Buttons: " + String(buttons));
t = (Text*)element->GetChild(String("Num Touch"));
t->SetText("Number of buttons: " + String(eventData[P_NUMBUTTONS].GetInt()));
}
void UIDrag::HandleDragMove(StringHash eventType, VariantMap& eventData)
{
using namespace DragBegin;
Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
int buttons = eventData[P_BUTTONS].GetInt();
IntVector2 d = element->GetVar("DELTA").GetIntVector2();
int X = eventData[P_X].GetInt() + d.x_;
int Y = eventData[P_Y].GetInt() + d.y_;
int BUTTONS = element->GetVar("BUTTONS").GetInt();
Text* t = (Text*)element->GetChild(String("Event Touch"));
t->SetText("Drag Move Buttons: " + String(buttons));
if (buttons == BUTTONS)
element->SetPosition(IntVector2(X, Y));
}
void UIDrag::HandleDragCancel(StringHash eventType, VariantMap& eventData)
{
using namespace DragBegin;
Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
IntVector2 P = element->GetVar("START").GetIntVector2();
element->SetPosition(P);
}
void UIDrag::HandleDragEnd(StringHash eventType, VariantMap& eventData)
{
using namespace DragBegin;
Button* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
}
void UIDrag::HandleUpdate(StringHash eventType, VariantMap& eventData)
{
UI* ui = GetSubsystem();
UIElement* root = ui->GetRoot();
Input* input = GetSubsystem();
unsigned n = input->GetNumTouches();
for (unsigned i = 0; i < n; i++)
{
Text* t = (Text*)root->GetChild("Touch " + String(i));
TouchState* ts = input->GetTouch(i);
t->SetText("Touch " + String(ts->touchID_));
IntVector2 pos = ts->position_;
pos.y_ -= 30;
t->SetPosition(pos);
t->SetVisible(true);
}
for (unsigned i = n; i < 10; i++)
{
Text* t = (Text*)root->GetChild("Touch " + String(i));
t->SetVisible(false);
}
}