# Define target name set (TARGET_NAME AngelScript) # Define source files file (GLOB CPP_FILES source/*.cpp ) file (GLOB H_FILES include/*.h source/*.h ) if (IOS OR ANDROID OR RASPI) enable_language (ASM) if (IOS) set (ASM_FILES source/as_callfunc_arm_xcode.S) else () set (ASM_FILES source/as_callfunc_arm_gcc.S) endif () endif () if (MSVC AND URHO3D_64BIT) enable_language (ASM_MASM) # Commented out due to cmake bug #set (ASM_FILES source/as_callfunc_x64_msvc_asm.asm) # As a temporary workaround add_custom_command (OUTPUT as_callfunc_x64_msvc_asm.obj COMMAND ${CMAKE_ASM_MASM_COMPILER} -Fo ${CMAKE_CURRENT_BINARY_DIR}/as_callfunc_x64_msvc_asm.obj -c ${CMAKE_CURRENT_SOURCE_DIR}/source/as_callfunc_x64_msvc_asm.asm DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/source/as_callfunc_x64_msvc_asm.asm COMMENT "Temporary workaround for MASM") set (ASM_FILES ${CMAKE_CURRENT_BINARY_DIR}/as_callfunc_x64_msvc_asm.obj ${CMAKE_CURRENT_SOURCE_DIR}/source/as_callfunc_x64_msvc_asm.asm) endif () set (SOURCE_FILES ${CPP_FILES} ${ASM_FILES} ${H_FILES}) # Install dependency for Engine/Script/APITemplates.h install (DIRECTORY include/ DESTINATION ${DEST_INCLUDE_DIR}/AngelScript ${DEST_PERMISSIONS} FILES_MATCHING PATTERN *.h) # Note: the trailing slash is significant set (INSTALL_INCLUDE_DIRS ${INSTALL_INCLUDE_DIRS} AngelScript PARENT_SCOPE) # Define dependency libs set (INCLUDE_DIRS_ONLY include) # Setup target setup_library ()