// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Material.h" #include "ValueAnimation.h" #include "MaterialShaderParameterAnimationInstance.h" #include "DebugNew.h" namespace Urho3D { MaterialShaderParameterAnimationInstance::MaterialShaderParameterAnimationInstance(Material* material, const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) : ValueAnimationInfo(attributeAnimation, wrapMode, speed), material_(material), name_(name), currentTime_(0.0f), lastScaledTime_(0.0f) { } MaterialShaderParameterAnimationInstance::MaterialShaderParameterAnimationInstance(const MaterialShaderParameterAnimationInstance& other) : ValueAnimationInfo(other), material_(other.material_), name_(other.name_), currentTime_(0.0f), lastScaledTime_(0.0f) { } MaterialShaderParameterAnimationInstance::~MaterialShaderParameterAnimationInstance() { } bool MaterialShaderParameterAnimationInstance::Update(float timeStep) { if (!animation_) return true; currentTime_ += timeStep * speed_; if (!animation_->IsValid()) return true; bool finished = false; // Calculate scale time by wrap mode float scaledTime = CalculateScaledTime(currentTime_, finished); material_->SetShaderParameter(name_, animation_->GetAnimationValue(scaledTime)); if (animation_->HasEventFrames()) { PODVector eventFrames; GetEventFrames(lastScaledTime_, scaledTime, eventFrames); for (unsigned i = 0; i < eventFrames.Size(); ++i) material_->SendEvent(eventFrames[i]->eventType_, const_cast(eventFrames[i]->eventData_)); } lastScaledTime_ = scaledTime; return finished; } }