// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "ValueAnimationInfo.h" namespace Urho3D { class Material; /// Material shader parameter animation instance. class URHO3D_API MaterialShaderParameterAnimationInstance : public ValueAnimationInfo { public: /// Construct. MaterialShaderParameterAnimationInstance(Material* material, const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed); /// Copy construct. MaterialShaderParameterAnimationInstance(const MaterialShaderParameterAnimationInstance& other); /// Destruct. ~MaterialShaderParameterAnimationInstance(); /// Update. Return true when the animation is finished. bool Update(float timeStep); /// Return material. Material* GetMaterial() const { return material_; } /// Return shader parameter name. const String& GetName() const { return name_; } /// Return current time. float GetCurrentTime() const { return currentTime_; } private: /// Material. WeakPtr material_; /// Shader parameter name. String name_; /// Current time. float currentTime_; /// Last scaled time. float lastScaledTime_; }; }