// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Animatable.h" #include "AttributeAnimationInstance.h" #include "Log.h" #include "ValueAnimation.h" #include "DebugNew.h" namespace Urho3D { AttributeAnimationInstance::AttributeAnimationInstance(Animatable* animatable, const AttributeInfo& attributeInfo, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) : ValueAnimationInfo(attributeAnimation, wrapMode, speed), animatable_(animatable), attributeInfo_(attributeInfo), currentTime_(0.0f), lastScaledTime_(0.0f) { } AttributeAnimationInstance::AttributeAnimationInstance(const AttributeAnimationInstance& other) : ValueAnimationInfo(other), animatable_(other.animatable_), attributeInfo_(other.attributeInfo_), currentTime_(0.0f), lastScaledTime_(0.0f) { } AttributeAnimationInstance::~AttributeAnimationInstance() { } bool AttributeAnimationInstance::Update(float timeStep) { if (!animation_) return true; currentTime_ += timeStep * speed_; if (!animation_->IsValid()) return true; bool finished = false; // Calculate scale time by wrap mode float scaledTime = CalculateScaledTime(currentTime_, finished); animatable_->OnSetAttribute(attributeInfo_, animation_->GetAnimationValue(scaledTime)); if (animation_->HasEventFrames()) { PODVector eventFrames; GetEventFrames(lastScaledTime_, scaledTime, eventFrames); for (unsigned i = 0; i < eventFrames.Size(); ++i) animatable_->SendEvent(eventFrames[i]->eventType_, const_cast(eventFrames[i]->eventData_)); } lastScaledTime_ = scaledTime; return finished; } }