// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "AnimationDefs.h" #include "RefCounted.h" namespace Urho3D { class ValueAnimation; struct VAnimEventFrame; /// Value animation info, it include animation, wrap mode and animation speed. class URHO3D_API ValueAnimationInfo : public RefCounted { public: /// Construct. ValueAnimationInfo(ValueAnimation* animation, WrapMode wrapMode, float speed); /// Construct. ValueAnimationInfo(const ValueAnimationInfo& other); /// Destruct. ~ValueAnimationInfo(); /// Set wrap mode. void SetWrapMode(WrapMode wrapMode) { wrapMode_ = wrapMode; } /// Set speed. void SetSpeed(float speed) { speed_ = speed; } /// Return animation. ValueAnimation* GetAnimation() const { return animation_; } /// Return wrap mode. WrapMode GetWrapMode() const { return wrapMode_; } /// Return speed. float GetSpeed() const { return speed_; } protected: /// Calculate scaled time. float CalculateScaledTime(float currentTime, bool& finished) const; /// Return event frames. void GetEventFrames(float beginTime, float endTime, PODVector& eventFrames); /// Attribute animation. SharedPtr animation_; /// Wrap mode. WrapMode wrapMode_; /// Animation speed. float speed_; }; }