// // Copyright (c) 2008-2018 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Math/MathDefs.h" #include "../Math/StringHash.h" #include "../Container/HashMap.h" #include "../Core/Mutex.h" #include "../IO/Log.h" #include #include "../DebugNew.h" namespace Urho3D { #ifdef URHO3D_HASH_DEBUG // Expose map to let Visual Studio debugger access it if Urho3D is linked statically. StringMap* hashReverseMap = nullptr; // Hide static global variables in functions to ensure initialization order. // @{ static Mutex& GetHashReverseMapMutex() { static Mutex mutex; return mutex; } static StringMap& GetHashReverseMap() { static StringMap map; hashReverseMap = ↦ return map; } // @} static void AddStringHash(const StringHash& hash, const char* string) { Mutex& guard = GetHashReverseMapMutex(); guard.Acquire(); StringMap& map = GetHashReverseMap(); auto iter = map.Find(hash); if (iter == map.End()) { map.Populate(hash, string); } else if (iter->second_.Compare(string, false) != 0) { URHO3D_LOGWARNINGF("String hash collision detected! Both \"%s\" and \"%s\" have hash #%s", string, iter->second_.CString(), hash.ToString().CString()); } guard.Release(); } static String ReverseStringHash(const StringHash& hash) { Mutex& guard = GetHashReverseMapMutex(); guard.Acquire(); const StringMap& map = GetHashReverseMap(); auto iter = map.Find(hash); String result = iter == map.End() ? String::EMPTY : iter->second_; guard.Release(); return result; } #else static void AddStringHash(const StringHash& /*hash*/, const char* /*string*/) { // Do nothing } static String ReverseStringHash(const StringHash& /*hash*/) { // Do nothing return String::EMPTY; } #endif const StringHash StringHash::ZERO; StringHash::StringHash(const char* str) noexcept : value_(Calculate(str)) { AddStringHash(*this, str); } StringHash::StringHash(const String& str) noexcept : value_(Calculate(str.CString())) { AddStringHash(*this, str.CString()); } unsigned StringHash::Calculate(const char* str, unsigned hash) { if (!str) return hash; while (*str) { // Perform the actual hashing as case-insensitive char c = *str; hash = SDBMHash(hash, (unsigned char)tolower(c)); ++str; } return hash; } const StringMap* StringHash::GetHashReverseMap() { #ifdef URHO3D_HASH_DEBUG return &Urho3D::GetHashReverseMap(); #else return nullptr; #endif } String StringHash::ToString() const { char tempBuffer[CONVERSION_BUFFER_LENGTH]; sprintf(tempBuffer, "%08X", value_); return String(tempBuffer); } String StringHash::Reverse() const { return ReverseStringHash(*this); } }