// // Copyright (c) 2008-2021 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../AngelScript/Script.h" #include "../AngelScript/ScriptFile.h" #include "../AngelScript/ScriptInstance.h" #include "../AngelScript/Addons.h" #include "../AngelScript/APITemplates.h" #include "../Core/Context.h" #include "../Core/Profiler.h" #include "../IO/Log.h" #include "../IO/MemoryBuffer.h" #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D) #include "../Physics/PhysicsEvents.h" #endif #include "../Resource/ResourceCache.h" #include "../Resource/ResourceEvents.h" #include "../Scene/Scene.h" #include "../Scene/SceneEvents.h" #include #include "../DebugNew.h" namespace Urho3D { static const char* methodDeclarations[] = { "void Start()", "void Stop()", "void DelayedStart()", "void Update(float)", "void PostUpdate(float)", "void FixedUpdate(float)", "void FixedPostUpdate(float)", "void Load(Deserializer&)", "void Save(Serializer&)", "void ReadNetworkUpdate(Deserializer&)", "void WriteNetworkUpdate(Serializer&)", "void ApplyAttributes()", "void TransformChanged()" }; void CleanupTypeInfoScriptInstance(asITypeInfo *type) { delete static_cast*>(type->GetUserData(eAttrMapUserIdx)); } template inline void ScriptInstance::executeScript(asIScriptFunction* method, Op func) const { Script* scriptSystem = GetSubsystem