// A simple 'HelloWorld' GUI created purely from code. // This sample demonstrates: // - Creation of controls and building a UI hierarchy // - Loading UI style from XML and applying it to controls // - Handling of global and per-control events #include "Scripts/Utilities/Sample.as" Window@ window; void Start() { // Execute the common startup for samples SampleStart(); // Enable OS cursor input.mouseVisible = true; // Load XML file containing default UI style sheet XMLFile@ style = cache.GetResource("XMLFile", "UI/DefaultStyle.xml"); // Set the loaded style as default style ui.root.defaultStyle = style; // Initialize Window InitWindow(); // Create and add some controls to the Window InitControls(); SubscribeToEvents(); } void InitControls() { // Create a CheckBox CheckBox@ checkBox = CheckBox(); checkBox.name = "CheckBox"; // Create a Button Button@ button = Button(); button.name = "Button"; button.minHeight = 24; // Create a LineEdit LineEdit@ lineEdit = LineEdit(); lineEdit.name = "LineEdit"; lineEdit.minHeight = 24; // Add controls to Window window.AddChild(checkBox); window.AddChild(button); window.AddChild(lineEdit); // Apply previously set default style checkBox.SetStyleAuto(); button.SetStyleAuto(); lineEdit.SetStyleAuto(); } void InitWindow() { // Create the Window and add it to the UI's root node window = Window(); ui.root.AddChild(window); // Set Window size and layout settings window.SetMinSize(384, 192); window.SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6)); window.SetAlignment(HA_CENTER, VA_CENTER); window.name = "Window"; // Create Window 'titlebar' container UIElement@ titleBar = UIElement(); titleBar.SetMinSize(0, 24); titleBar.verticalAlignment = VA_TOP; titleBar.layoutMode = LM_HORIZONTAL; // Create the Window title Text Text@ windowTitle = Text(); windowTitle.name = "WindowTitle"; windowTitle.text = "Hello GUI!"; // Create the Window's close button Button@ buttonClose = Button(); buttonClose.name = "CloseButton"; // Add the controls to the title bar titleBar.AddChild(windowTitle); titleBar.AddChild(buttonClose); // Add the title bar to the Window window.AddChild(titleBar); // Apply styles window.SetStyleAuto(); windowTitle.SetStyleAuto(); buttonClose.style = "CloseButton"; // Lastly, subscribe to buttonClose release (following a 'press') events SubscribeToEvent(buttonClose, "Released", "HandleClosePressed"); } void SubscribeToEvents() { // Subscribe handler; invoked whenever a mouse click event is dispatched SubscribeToEvent("UIMouseClick", "HandleControlClicked"); } void HandleClosePressed(StringHash eventType, VariantMap& eventData) { engine.Exit(); } void HandleControlClicked(StringHash eventType, VariantMap& eventData) { // Get the Text control acting as the Window's title Text@ windowTitle = window.GetChild("WindowTitle", true); // Get control that was clicked // Note difference to C++: in C++ we would call GetPtr() and cast the void pointer to UIElement, here we must specify // what kind of object we are getting. Null will be returned on type mismatch UIElement@ clicked = eventData["Element"].GetUIElement(); String name = "...?"; if (clicked !is null) { // Get the name of the control that was clicked name = clicked.name; } // Update the Window's title text windowTitle.text = "Hello " + name + "!"; }