// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Application.h" namespace Urho3D { class Sprite; } // All Urho3D classes reside in namespace Urho3D using namespace Urho3D; /// Sample class, as framework for all samples. /// - Initialization of the Urho3D engine (in Application class) /// - Modify engine parameters for windowed mode and to show the class name as title /// - Create Urho3D logo at screen; /// - Create Console and Debug HUD, and use F1 and F2 key to toggle them; /// - Toggle rendering options from the keys 1-8; /// - Handle Esc key down to hide Console or exit application; class Sample : public Application { // Enable type information. OBJECT(Sample); public: /// Construct. Sample(Context* context); /// Setup before engine initialization. Modifies the engine parameters. virtual void Setup(); /// Setup after engine initialization. Creates the logo, console & debug HUD. virtual void Start(); /// Control logo visibility. void SetLogoVisible(bool enable); protected: /// Logo sprite. SharedPtr logoSprite_; private: /// Create logo. void CreateLogo(); /// Create console and debug HUD. void CreateConsoleAndDebugHud(); /// Handle key down event to process key controls common to all samples. void HandleKeyDown(StringHash eventType, VariantMap& eventData); }; #include "Sample.inl"