// // Urho3D Engine // Copyright (c) 2008-2011 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Color.h" #include "Quaternion.h" #include "Rect.h" #include "StringHash.h" #include "Vector4.h" #include "Vector.h" /// Split string with a separator char Vector Split(const String& source, char separator); /// Parse a bool from a string. Check for the substring "true" case-insensitively bool ToBool(const String& source); /// Parse a float from a string float ToFloat(const String& source); /// Parse an integer from a string int ToInt(const String& source); /// Parse an unsigned integer from a string unsigned ToUInt(const String& source); /// Parse a Color from a string Color ToColor(const String& source); /// Parse an IntRect from a string IntRect ToIntRect(const String& source); /// Parse an IntVector2 from a string IntVector2 ToIntVector2(const String& source); /// Parse a Quaternion from a string. If only 3 components specified, convert Euler angles (degrees) to quaternion Quaternion ToQuaternion(const String& source); /// Parse a Rect from a string Rect ToRect(const String& source); /// Parse a Vector2 from a string Vector2 ToVector2(const String& source); /// Parse a Vector3 from a string Vector3 ToVector3(const String& source); /// Parse a Vector4 from a string Vector4 ToVector4(const String& source, bool allowMissingCoords = false); /// Convert a bool to string String ToString(bool value); /// Convert a float to string String ToString(float value); /// Convert an integer to string String ToString(int value); /// Convert an unsigned integer to string String ToString(unsigned value); /// Convert a Color to string String ToString(const Color& value); /// Convert an IntRect to string String ToString(const IntRect& value); /// Convert an IntVector2 to string String ToString(const IntVector2& value); /// Convert a Quaternion to string String ToString(const Quaternion& value); /// Convert a Rect to string String ToString(const Rect& value); /// Convert a StringHash to string. Return the reverse mapping if found String ToString(const StringHash& value); /// Convert a ShortStringHash to string. Return the reverse mapping if found String ToString(const ShortStringHash& value); /// Convert a Vector2 to string String ToString(const Vector2& value); /// Convert a Vector3 to string String ToString(const Vector3& value); /// Convert a Vector4 to string String ToString(const Vector4& value); /// Convert a pointer to string (returns hexadecimal) String ToString(void* value); /// Convert an unsigned integer to string as hexadecimal String ToStringHex(unsigned value); /// Return an index to a string list corresponding to the given string, or a default value if not found unsigned GetStringListIndex(const String& value, const String* strings, unsigned count, unsigned defaultIndex, bool caseSensitive = false);