// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "ConstraintFriction2D.h" #include "Context.h" #include "PhysicsUtils2D.h" #include "RigidBody2D.h" #include "DebugNew.h" namespace Urho3D { extern const char* URHO2D_CATEGORY; ConstraintFriction2D::ConstraintFriction2D(Context* context) : Constraint2D(context), anchorPoint_(Vector2::ZERO), maxForce_(0.0f), maxTorque_(0.0f) { } ConstraintFriction2D::~ConstraintFriction2D() { } void ConstraintFriction2D::RegisterObject(Context* context) { context->RegisterFactory(URHO2D_CATEGORY); REF_ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_VECTOR2, "Anchor Point", GetAnchorPoint, SetAnchorPoint, Vector2, Vector2::ZERO, AM_DEFAULT); ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_FLOAT, "Max Force", GetMaxForce, SetMaxForce, float, 0.0f, AM_DEFAULT); ACCESSOR_ATTRIBUTE(ConstraintFriction2D, VAR_FLOAT, "Max Torque", GetMaxTorque, SetMaxTorque, float, 0.0f, AM_DEFAULT); COPY_BASE_ATTRIBUTES(ConstraintFriction2D, Constraint2D); } void ConstraintFriction2D::SetAnchorPoint(const Vector2& anchorPoint) { if (anchorPoint == anchorPoint_) return; anchorPoint_ = anchorPoint; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintFriction2D::SetMaxForce(float maxForce) { if (maxForce == maxForce_) return; maxForce_ = maxForce; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintFriction2D::SetMaxTorque(float maxTorque) { if (maxTorque == maxTorque_) return; maxTorque_ = maxTorque; RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintFriction2D::CreateJointDef() { if (!ownerBody_ || !otherBody_) return 0; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return 0; b2FrictionJointDef* jointDef = new b2FrictionJointDef; jointDef->Initialize(bodyA, bodyB, ToB2Vec2(anchorPoint_)); jointDef->maxForce = maxForce_; jointDef->maxTorque = maxTorque_; return jointDef; } }