// // Copyright (c) 2008-2013 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "Log.h" #include "LuaScript.h" #include "LuaScriptInstance.h" #include "ResourceCache.h" #include "ProcessUtils.h" extern "C" { #include #include #include } #include "tolua++.h" namespace Urho3D { LuaScriptInstance::LuaScriptInstance(Context* context) : Component(context) { } LuaScriptInstance::~LuaScriptInstance() { if (objectType_.Empty()) return; LuaScript* luaScript = GetSubsystem(); lua_State* luaState = luaScript->GetLuaState(); int top = lua_gettop(luaState); lua_getglobal(luaState, "DestroyScriptObjectInstance"); if (!lua_isfunction(luaState, -1)) { LOGERROR("Can not find lua function DestroyScriptObjectInstance."); lua_settop(luaState, top); return; } // Push this as second parameter. tolua_pushusertype(luaState, (void*)this, "LuaScriptInstance"); // Call ObjectType:new function. if (lua_pcall(luaState, 1, 0, 0) != 0) { const char* message = lua_tostring(luaState, -1); LOGERROR("Execute Lua function failed: " + String(message)); lua_settop(luaState, top); return; } } void LuaScriptInstance::RegisterObject(Context* context) { context->RegisterFactory(); } bool LuaScriptInstance::CreateObject(const String& objectType) { if (objectType_ == objectType) return true; LuaScript* luaScript = GetSubsystem(); lua_State* luaState = luaScript->GetLuaState(); int top = lua_gettop(luaState); lua_getglobal(luaState, "CreateScriptObjectInstance"); if (!lua_isfunction(luaState, -1)) { LOGERROR("Can not find lua function CreateScriptObjectInstance."); lua_settop(luaState, top); return false; } // Get table as first paramter. lua_getglobal(luaState, objectType.CString()); if (!lua_istable(luaState, -1)) { LOGERROR("Can not find lua table " + objectType + "."); lua_settop(luaState, top); return false; } // Push this as second parameter. tolua_pushusertype(luaState, (void*)this, "LuaScriptInstance"); // Call ObjectType:new function. if (lua_pcall(luaState, 2, 1, 0) != 0) { const char* message = lua_tostring(luaState, -1); LOGERROR("Execute Lua function failed: " + String(message)); lua_settop(luaState, top); return false; } objectType_ = objectType; return true; } void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName) { StringHash eventType(eventName); String realFunctionName = functionName.Replaced(":", "."); HashSet* receivers = context_->GetEventReceivers(eventType); if (!receivers || !receivers->Contains(this)) SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent)); eventTypeToFunctionNameMap_[eventType].Insert(realFunctionName); } bool LuaScriptInstance::PushScriptObject(lua_State* luaState) { tolua_pushusertype(luaState, (void*)this, "LuaScriptInstance"); tolua_pushstring(luaState, "object"); lua_gettable(luaState, -2); if (!lua_istable(luaState, -1)) { return false; } lua_remove(luaState, -2); return true; } void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData) { const HashSet& functionNames = eventTypeToFunctionNameMap_[eventType]; for (HashSet::ConstIterator i = functionNames.Begin(); i != functionNames.End(); ++i) CallEventHandler(*i, eventType, eventData); } void LuaScriptInstance::CallEventHandler(const String& functionName, StringHash eventType, VariantMap& eventData ) { LuaScript* luaScript = GetSubsystem(); lua_State* luaState = luaScript->GetLuaState(); int top = lua_gettop(luaState); if (!luaScript->FindFunction(functionName)) { lua_settop(luaState, top); return; } if (!PushScriptObject(luaState)) { lua_settop(luaState, top); return; } tolua_pushusertype(luaState, (void*)&eventType, "StringHash"); tolua_pushusertype(luaState, (void*)&eventData, "VariantMap"); if (lua_pcall(luaState, 3, 0, 0) != 0) { const char* message = lua_tostring(luaState, -1); LOGERROR("Execute Lua function failed: " + String(message)); lua_settop(luaState, top); return; } } }