#include "Uniforms.glsl" #include "Samplers.glsl" #include "Transform.glsl" #include "ScreenPos.glsl" varying vec2 vScreenPos; void VS() { mat4 modelMatrix = iModelMatrix; vec3 worldPos = GetWorldPos(modelMatrix); gl_Position = GetClipPos(worldPos); vScreenPos = GetScreenPosPreDiv(gl_Position); } void PS() { gl_FragColor = texture2D(sDiffMap, vScreenPos); }