#ifdef COMPILEPS float3 GetFog(float3 color, float fogFactor) { return lerp(cFogColor, color, fogFactor); } float3 GetLitFog(float3 color, float fogFactor) { return color * fogFactor; } float GetFogFactor(float depth) { return saturate((cFogParams.x - depth) * cFogParams.y); } float GetHeightFogFactor(float depth, float height) { float fogFactor = GetFogFactor(depth); float heightFogFactor = (height - cFogParams.z) * cFogParams.w; heightFogFactor = 1.0 - saturate(exp(-(heightFogFactor * heightFogFactor))); return min(heightFogFactor, fogFactor); } #endif