#include "Uniforms.hlsl" #include "Transform.hlsl" void VS(float4 iPos : POSITION, out float4 oPos : POSITION) { float4x3 modelMatrix = iModelMatrix; float3 worldPos = GetWorldPos(modelMatrix); oPos = GetClipPos(worldPos); } void PS(out float4 oColor : COLOR0) { oColor = 1.0; }