// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Urho3D.h" #include "Swap.h" namespace Urho3D { /// Random access iterator. template struct RandomAccessIterator { /// Construct. RandomAccessIterator() : ptr_(0) { } /// Construct with an object pointer. explicit RandomAccessIterator(T* ptr) : ptr_(ptr) { } /// Point to the object. T* operator -> () const { return ptr_; } /// Dereference the object. T& operator * () const { return *ptr_; } /// Preincrement the pointer. RandomAccessIterator& operator ++ () { ++ptr_; return *this; } /// Postincrement the pointer. RandomAccessIterator operator ++ (int) { RandomAccessIterator it = *this; ++ptr_; return it; } /// Predecrement the pointer. RandomAccessIterator& operator -- () { --ptr_; return *this; } /// Postdecrement the pointer. RandomAccessIterator operator -- (int) { RandomAccessIterator it = *this; --ptr_; return it; } /// Add an offset to the pointer. RandomAccessIterator& operator += (int value) { ptr_ += value; return *this; } /// Subtract an offset from the pointer. RandomAccessIterator& operator -= (int value) { ptr_ -= value; return *this; } /// Add an offset to the pointer. RandomAccessIterator operator + (int value) const { return RandomAccessIterator(ptr_ + value); } /// Subtract an offset from the pointer. RandomAccessIterator operator - (int value) const { return RandomAccessIterator(ptr_ - value); } /// Calculate offset to another iterator. int operator - (const RandomAccessIterator& rhs) const { return (int)(ptr_ - rhs.ptr_); } /// Test for equality with another iterator. bool operator == (const RandomAccessIterator& rhs) const { return ptr_ == rhs.ptr_; } /// Test for inequality with another iterator. bool operator != (const RandomAccessIterator& rhs) const { return ptr_ != rhs.ptr_; } /// Test for less than with another iterator. bool operator < (const RandomAccessIterator& rhs) const { return ptr_ < rhs.ptr_; } /// Test for greater than with another iterator. bool operator > (const RandomAccessIterator& rhs) const { return ptr_ > rhs.ptr_; } /// Test for less than or equal with another iterator. bool operator <= (const RandomAccessIterator& rhs) const { return ptr_ <= rhs.ptr_; } /// Test for greater than or equal with another iterator. bool operator >= (const RandomAccessIterator& rhs) const { return ptr_ >= rhs.ptr_; } /// Pointer. T* ptr_; }; /// Random access const iterator. template struct RandomAccessConstIterator { /// Construct. RandomAccessConstIterator() : ptr_(0) { } /// Construct with an object pointer. explicit RandomAccessConstIterator(T* ptr) : ptr_(ptr) { } /// Construct from a non-const iterator. RandomAccessConstIterator(const RandomAccessIterator& rhs) : ptr_(rhs.ptr_) { } /// Assign from a non-const iterator. RandomAccessConstIterator& operator = (const RandomAccessIterator& rhs) { ptr_ = rhs.ptr_; return *this; } /// Point to the object. const T* operator -> () const { return ptr_; } /// Dereference the object. const T& operator * () const { return *ptr_; } /// Preincrement the pointer. RandomAccessConstIterator& operator ++ () { ++ptr_; return *this; } /// Postincrement the pointer. RandomAccessConstIterator operator ++ (int) { RandomAccessConstIterator it = *this; ++ptr_; return it; } /// Predecrement the pointer. RandomAccessConstIterator& operator -- () { --ptr_; return *this; } /// Postdecrement the pointer. RandomAccessConstIterator operator -- (int) { RandomAccessConstIterator it = *this; --ptr_; return it; } /// Add an offset to the pointer. RandomAccessConstIterator& operator += (int value) { ptr_ += value; return *this; } /// Subtract an offset from the pointer. RandomAccessConstIterator& operator -= (int value) { ptr_ -= value; return *this; } /// Add an offset to the pointer. RandomAccessConstIterator operator + (int value) const { return RandomAccessConstIterator(ptr_ + value); } /// Subtract an offset from the pointer. RandomAccessConstIterator operator - (int value) const { return RandomAccessConstIterator(ptr_ - value); } /// Calculate offset to another iterator. int operator - (const RandomAccessConstIterator& rhs) const { return (int)(ptr_ - rhs.ptr_); } /// Test for equality with another iterator. bool operator == (const RandomAccessConstIterator& rhs) const { return ptr_ == rhs.ptr_; } /// Test for inequality with another iterator. bool operator != (const RandomAccessConstIterator& rhs) const { return ptr_ != rhs.ptr_; } /// Test for less than with another iterator. bool operator < (const RandomAccessConstIterator& rhs) const { return ptr_ < rhs.ptr_; } /// Test for greater than with another iterator. bool operator > (const RandomAccessConstIterator& rhs) const { return ptr_ > rhs.ptr_; } /// Test for less than or equal with another iterator. bool operator <= (const RandomAccessConstIterator& rhs) const { return ptr_ <= rhs.ptr_; } /// Test for greater than or equal with another iterator. bool operator >= (const RandomAccessConstIterator& rhs) const { return ptr_ >= rhs.ptr_; } /// Pointer. T* ptr_; }; /// %Vector base class. /** Note that to prevent extra memory use due to vtable pointer, %VectorBase intentionally does not declare a virtual destructor and therefore %VectorBase pointers should never be used. */ class URHO3D_API VectorBase { public: /// Construct. VectorBase() : size_(0), capacity_(0), buffer_(0) { } /// Swap with another vector. void Swap(VectorBase& rhs) { Urho3D::Swap(size_, rhs.size_); Urho3D::Swap(capacity_, rhs.capacity_); Urho3D::Swap(buffer_, rhs.buffer_); } protected: static unsigned char* AllocateBuffer(unsigned size); /// Size of vector. unsigned size_; /// Buffer capacity. unsigned capacity_; /// Buffer. unsigned char* buffer_; }; }