// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Object.h" namespace Urho3D { /// New screen mode set. EVENT(E_SCREENMODE, ScreenMode) { PARAM(P_WIDTH, Width); // int PARAM(P_HEIGHT, Height); // int PARAM(P_FULLSCREEN, Fullscreen); // bool PARAM(P_RESIZABLE, Resizable); // bool PARAM(P_BORDERLESS, Borderless); // bool } /// Window position changed. EVENT(E_WINDOWPOS, WindowPos) { PARAM(P_X, X); // int PARAM(P_Y, Y); // int } /// Graphics features checked. EVENT(E_GRAPHICSFEATURES, GraphicsFeatures) { } /// Request for queuing autoupdated rendersurfaces. EVENT(E_RENDERSURFACEUPDATE, RenderSurfaceUpdate) { } /// Frame rendering started. EVENT(E_BEGINRENDERING, BeginRendering) { } /// Frame rendering ended. EVENT(E_ENDRENDERING, EndRendering) { } /// Update of a view started. EVENT(E_BEGINVIEWUPDATE, BeginViewUpdate) { PARAM(P_TEXTURE, Texture); // Texture pointer PARAM(P_SURFACE, Surface); // RenderSurface pointer PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_CAMERA, Camera); // Camera pointer } /// Update of a view ended. EVENT(E_ENDVIEWUPDATE, EndViewUpdate) { PARAM(P_TEXTURE, Texture); // Texture pointer PARAM(P_SURFACE, Surface); // RenderSurface pointer PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of a view started. EVENT(E_BEGINVIEWRENDER, BeginViewRender) { PARAM(P_TEXTURE, Texture); // Texture pointer PARAM(P_SURFACE, Surface); // RenderSurface pointer PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_CAMERA, Camera); // Camera pointer } /// Render of a view ended. EVENT(E_ENDVIEWRENDER, EndViewRender) { PARAM(P_TEXTURE, Texture); // Texture pointer PARAM(P_SURFACE, Surface); // RenderSurface pointer PARAM(P_SCENE, Scene); // Scene pointer PARAM(P_CAMERA, Camera); // Camera pointer } /// Graphics context has been lost. Some or all (depending on the API) GPU objects have lost their contents. EVENT(E_DEVICELOST, DeviceLost) { } /// Graphics context has been recreated after being lost. GPU objects in the "data lost" state can be restored now. EVENT(E_DEVICERESET, DeviceReset) { } }