$#include "OctreeQuery.h" struct OctreeQueryResult { OctreeQueryResult(); ~OctreeQueryResult(); Drawable* drawable_ @ drawable; Node* node_ @ node; }; enum RayQueryLevel { RAY_AABB = 0, RAY_OBB, RAY_TRIANGLE }; struct RayQueryResult { RayQueryResult(); ~RayQueryResult(); Vector3 position_ @ position; Vector3 normal_ @ normal; float distance_ @ distance; Drawable* drawable_ @ drawable; Node* node_ @ node; unsigned subObject_ @ subObject; };