$#include "ConstraintPulley2D.h" class ConstraintPulley2D : Constraint2D { void SetOwnerBodyGroundAnchor(const Vector2& groundAnchor); void SetOtherBodyGroundAnchor(const Vector2& groundAnchor); void SetOwnerBodyAnchor(const Vector2& anchor); void SetOtherBodyAnchor(const Vector2& anchor); void SetRatio(float ratio); const Vector2& GetOwnerBodyGroundAnchor() const; const Vector2& GetOtherBodyGroundAnchor() const; const Vector2& GetOwnerBodyAnchor() const; const Vector2& GetOtherBodyAnchor() const; float GetRatio() const; tolua_property__get_set Vector2& ownerBodyGroundAnchor; tolua_property__get_set Vector2& otherBodyGroundAnchor; tolua_property__get_set Vector2& ownerBodyAnchor; tolua_property__get_set Vector2& otherBodyAnchor; tolua_property__get_set float ratio; };