$#include "ParticleEmitter2D.h" class ParticleEmitter2D : public Drawable2D { public: void SetEffect(ParticleEffect2D* effect); ParticleEffect2D* GetEffect() const; void SetSprite(Sprite2D* sprite); Sprite2D* GetSprite() const; tolua_property__get_set ParticleEffect2D* effect; tolua_property__get_set Sprite2D* sprite; };