// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Object.h" namespace Urho3D { /// Server connection established. EVENT(E_SERVERCONNECTED, ServerConnected) { } /// Server connection disconnected. EVENT(E_SERVERDISCONNECTED, ServerDisconnected) { } /// Server connection failed. EVENT(E_CONNECTFAILED, ConnectFailed) { } /// New client connection established. EVENT(E_CLIENTCONNECTED, ClientConnected) { PARAM(P_CONNECTION, Connection); // Connection pointer } /// Client connection disconnected. EVENT(E_CLIENTDISCONNECTED, ClientDisconnected) { PARAM(P_CONNECTION, Connection); // Connection pointer } /// Client has sent identity: identity map is in the event data. EVENT(E_CLIENTIDENTITY, ClientIdentity) { PARAM(P_CONNECTION, Connection); // Connection pointer PARAM(P_ALLOW, Allow); // bool } /// Client has informed to have loaded the scene. EVENT(E_CLIENTSCENELOADED, ClientSceneLoaded) { PARAM(P_CONNECTION, Connection); // Connection pointer } /// Unhandled network message received. EVENT(E_NETWORKMESSAGE, NetworkMessage) { PARAM(P_CONNECTION, Connection); // Connection pointer PARAM(P_MESSAGEID, MessageID); // int PARAM(P_DATA, Data); // Buffer } /// About to send network update on the client or server. EVENT(E_NETWORKUPDATE, NetworkUpdate) { } /// Network update has been sent on the client or server. EVENT(E_NETWORKUPDATESENT, NetworkUpdateSent) { } /// Scene load failed, either due to file not found or checksum error. EVENT(E_NETWORKSCENELOADFAILED, NetworkSceneLoadFailed) { PARAM(P_CONNECTION, Connection); // Connection pointer } /// Remote event: adds Connection parameter to the event data EVENT(E_REMOTEEVENTDATA, RemoteEventData) { PARAM(P_CONNECTION, Connection); // Connection pointer } }