// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "GraphicsDefs.h" #include "UIElement.h" namespace Urho3D { class Texture; class Texture2D; /// %Image %UI element with optional border. class URHO3D_API BorderImage : public UIElement { OBJECT(BorderImage); public: /// Construct. BorderImage(Context* context); /// Destruct. virtual ~BorderImage(); /// Register object factory. static void RegisterObject(Context* context); /// Return UI rendering batches. virtual void GetBatches(PODVector& batches, PODVector& vertexData, const IntRect& currentScissor); /// Set texture. void SetTexture(Texture* texture); /// Set part of texture to use as the image. void SetImageRect(const IntRect& rect); /// Use whole texture as the image. void SetFullImageRect(); /// Set border dimensions on the screen. void SetBorder(const IntRect& rect); /// Set border dimensions on the image. If zero (default) uses the screen dimensions, resulting in pixel-perfect borders. void SetImageBorder(const IntRect& rect); /// Set offset to image rectangle used on hover. void SetHoverOffset(const IntVector2& offset); /// Set offset to image rectangle used on hover. void SetHoverOffset(int x, int y); /// Set blend mode. void SetBlendMode(BlendMode mode); /// Set tiled mode. void SetTiled(bool enable); /// Return texture. Texture* GetTexture() const { return texture_; } /// Return image rectangle. const IntRect& GetImageRect() const { return imageRect_; } /// Return border screen dimensions. const IntRect& GetBorder() const { return border_; } /// Return border image dimensions. Zero rect uses border screen dimensions. const IntRect& GetImageBorder() const { return imageBorder_; } /// Return offset to image rectangle used on hover. const IntVector2& GetHoverOffset() const { return hoverOffset_; } /// Return blend mode. BlendMode GetBlendMode() const { return blendMode_; } /// Return whether is tiled. bool IsTiled() const { return tiled_; } /// Set texture attribute. void SetTextureAttr(const ResourceRef& value); /// Return texture attribute. ResourceRef GetTextureAttr() const; protected: /// Return UI rendering batches with offset to image rectangle. void GetBatches(PODVector& batches, PODVector& vertexData, const IntRect& currentScissor, const IntVector2& offset); /// Texture. SharedPtr texture_; /// Image rectangle. IntRect imageRect_; /// Border dimensions on screen. IntRect border_; /// Border dimensions on the image. IntRect imageBorder_; /// Offset to image rectangle on hover. IntVector2 hoverOffset_; /// Blend mode flag. BlendMode blendMode_; /// Tiled flag. bool tiled_; }; }