// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Camera.h" #include "Context.h" #include "ParticleEffect2D.h" #include "ParticleEmitter2D.h" #include "ResourceCache.h" #include "Scene.h" #include "SceneEvents.h" #include "Sprite2D.h" #include "DebugNew.h" namespace Urho3D { extern const char* URHO2D_CATEGORY; ParticleEmitter2D::ParticleEmitter2D(Context* context) : Drawable2D(context), numParticles_(0), emissionTime_(0.0f), emitParticleTime_(0.0f), boundingBoxMinPoint_(Vector3::ZERO), boundingBoxMaxPoint_(Vector3::ZERO) { } ParticleEmitter2D::~ParticleEmitter2D() { } void ParticleEmitter2D::RegisterObject(Context* context) { context->RegisterFactory(URHO2D_CATEGORY); MIXED_ACCESSOR_ATTRIBUTE("Particle Effect", GetParticleEffectAttr, SetParticleEffectAttr, ResourceRef, ResourceRef(ParticleEffect2D::GetTypeStatic()), AM_DEFAULT); MIXED_ACCESSOR_ATTRIBUTE("Sprite ", GetSpriteAttr, SetSpriteAttr, ResourceRef, ResourceRef(Sprite2D::GetTypeStatic()), AM_DEFAULT); COPY_BASE_ATTRIBUTES(Drawable2D); } void ParticleEmitter2D::OnSetEnabled() { Drawable2D::OnSetEnabled(); Scene* scene = GetScene(); if (scene) { if (IsEnabledEffective()) SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter2D, HandleScenePostUpdate)); else UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE); } } void ParticleEmitter2D::Update(const FrameInfo& frame) { if (!effect_) return; float timeStep = frame.timeStep_; Vector3 worldPosition = GetNode()->GetWorldPosition(); float worldScale = GetNode()->GetWorldScale().x_ * PIXEL_SIZE; boundingBoxMinPoint_ = Vector3(M_INFINITY, M_INFINITY, 0.0f); boundingBoxMaxPoint_ = Vector3(-M_INFINITY, -M_INFINITY, 0.0f); int particleIndex = 0; while (particleIndex < numParticles_) { Particle2D& particle = particles_[particleIndex]; if (particle.timeToLive_ > 0.0f) { UpdateParticle(particle, timeStep, worldPosition, worldScale); ++particleIndex; } else { if (particleIndex != numParticles_ - 1) particles_[particleIndex] = particles_[numParticles_ - 1]; --numParticles_; } } if (emissionTime_ >= 0.0f) { float worldAngle = GetNode()->GetWorldRotation().RollAngle(); float timeBetweenParticles = effect_->GetParticleLifeSpan() / particles_.Size(); emitParticleTime_ += timeStep; while (emitParticleTime_ > 0.0f) { if (EmitParticle(worldPosition, worldAngle, worldScale)) UpdateParticle(particles_[numParticles_ - 1], emitParticleTime_, worldPosition, worldScale); emitParticleTime_ -= timeBetweenParticles; } if (emissionTime_ > 0.0f) emissionTime_ = Max(0.0f, emissionTime_ - timeStep); } verticesDirty_ = true; OnMarkedDirty(node_); } void ParticleEmitter2D::SetEffect(ParticleEffect2D* model) { if (model == effect_) return; effect_ = model; MarkNetworkUpdate(); if (!effect_) return; SetSprite(effect_->GetSprite()); SetBlendMode(effect_->GetBlendMode()); SetMaxParticles(effect_->GetMaxParticles()); emitParticleTime_ = 0.0f; emissionTime_ = effect_->GetDuration(); } void ParticleEmitter2D::SetSprite(Sprite2D* sprite) { if (sprite == sprite_) return; sprite_ = sprite; SetTexture(sprite_ ? sprite_->GetTexture() : 0); } void ParticleEmitter2D::SetMaxParticles(unsigned maxParticles) { maxParticles = Max(maxParticles, 1); particles_.Resize(maxParticles); vertices_.Reserve(maxParticles * 4); numParticles_ = Min(maxParticles, numParticles_); } ParticleEffect2D* ParticleEmitter2D::GetEffect() const { return effect_; } Sprite2D* ParticleEmitter2D::GetSprite() const { return sprite_; } void ParticleEmitter2D::SetParticleEffectAttr(const ResourceRef& value) { ResourceCache* cache = GetSubsystem(); SetEffect(cache->GetResource(value.name_)); } ResourceRef ParticleEmitter2D::GetParticleEffectAttr() const { return GetResourceRef(effect_, ParticleEffect2D::GetTypeStatic()); } void ParticleEmitter2D::SetSpriteAttr(const ResourceRef& value) { Sprite2D* sprite = Sprite2D::LoadFromResourceRef(this, value); if (sprite) SetSprite(sprite); } ResourceRef ParticleEmitter2D::GetSpriteAttr() const { return Sprite2D::SaveToResourceRef(sprite_); } void ParticleEmitter2D::OnNodeSet(Node* node) { Drawable2D::OnNodeSet(node); if (node) { Scene* scene = GetScene(); if (scene && IsEnabledEffective()) SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter2D, HandleScenePostUpdate)); } } void ParticleEmitter2D::OnWorldBoundingBoxUpdate() { boundingBox_.Clear(); boundingBox_.Merge(boundingBoxMinPoint_); boundingBox_.Merge(boundingBoxMaxPoint_); worldBoundingBox_ = boundingBox_; } void ParticleEmitter2D::UpdateVertices() { if (!verticesDirty_) return; vertices_.Clear(); Texture2D* texture = GetTexture(); if (!texture) return; const IntRect& rectangle_ = sprite_->GetRectangle(); if (rectangle_.Width() == 0 || rectangle_.Height() == 0) return; Vertex2D vertex0; Vertex2D vertex1; Vertex2D vertex2; Vertex2D vertex3; vertex0.uv_ = Vector2(0.0f, 1.0f); vertex1.uv_ = Vector2(0.0f, 0.0f); vertex2.uv_ = Vector2(1.0f, 0.0f); vertex3.uv_ = Vector2(1.0f, 1.0f); for (int i = 0; i < numParticles_; ++i) { Particle2D& p = particles_[i]; float rotation = -p.rotation_; float c = Cos(rotation); float s = Sin(rotation); float add = (c + s) * p.size_ * 0.5f; float sub = (c - s) * p.size_ * 0.5f; vertex0.position_ = Vector3(p.position_.x_ - sub, p.position_.y_ - add, 0.0f); vertex1.position_ = Vector3(p.position_.x_ - add, p.position_.y_ + sub, 0.0f); vertex2.position_ = Vector3(p.position_.x_ + sub, p.position_.y_ + add, 0.0f); vertex3.position_ = Vector3(p.position_.x_ + add, p.position_.y_ - sub, 0.0f); vertex0.color_ = vertex1.color_ = vertex2.color_ = vertex3.color_ = p.color_.ToUInt(); vertices_.Push(vertex0); vertices_.Push(vertex1); vertices_.Push(vertex2); vertices_.Push(vertex3); } verticesDirty_ = false; } void ParticleEmitter2D::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData) { MarkForUpdate(); } bool ParticleEmitter2D::EmitParticle(const Vector3& worldPosition, float worldAngle, float worldScale) { if (numParticles_ >= effect_->GetMaxParticles()) return false; float lifespan = effect_->GetParticleLifeSpan() + effect_->GetParticleLifespanVariance() * Random(-1.0f, 1.0f); if (lifespan <= 0.0f) return false; float invLifespan = 1.0f / lifespan; Particle2D& particle = particles_[numParticles_++]; particle.timeToLive_ = lifespan; particle.position_.x_ = worldPosition.x_ + worldScale * effect_->GetSourcePositionVariance().x_ * Random(-1.0f, 1.0f); particle.position_.y_ = worldPosition.y_ + worldScale * effect_->GetSourcePositionVariance().y_ * Random(-1.0f, 1.0f); particle.startPos_.x_ = worldPosition.x_; particle.startPos_.y_ = worldPosition.y_; float angle = worldAngle + effect_->GetAngle() + effect_->GetAngleVariance() * Random(-1.0f, 1.0f); float speed = worldScale * (effect_->GetSpeed() + effect_->GetSpeedVariance() * Random(-1.0f, 1.0f)); particle.velocity_.x_ = speed * Cos(angle); particle.velocity_.y_ = speed * Sin(angle); float maxRadius = Max(0.0f, worldScale * (effect_->GetMaxRadius() + effect_->GetMaxRadiusVariance() * Random(-1.0f, 1.0f))); float minRadius = Max(0.0f, worldScale * (effect_->GetMinRadius() + effect_->GetMinRadiusVariance() * Random(-1.0f, 1.0f))); particle.emitRadius_ = maxRadius; particle.emitRadiusDelta_ = (minRadius - maxRadius) * invLifespan; particle.emitRotation_ = worldAngle + effect_->GetAngle() + effect_->GetAngleVariance() * Random(-1.0f, 1.0f); particle.emitRotationDelta_ = effect_->GetRotatePerSecond() + effect_->GetRotatePerSecondVariance() * Random(-1.0f, 1.0f); particle.radialAcceleration_ = worldScale * (effect_->GetRadialAcceleration() + effect_->GetRadialAccelVariance() * Random(-1.0f, 1.0f)); particle.tangentialAcceleration_ = worldScale * (effect_->GetTangentialAcceleration() + effect_->GetTangentialAccelVariance() * Random(-1.0f, 1.0f)); float startSize = worldScale * Max(0.1f, effect_->GetStartParticleSize() + effect_->GetStartParticleSizeVariance() * Random(-1.0f, 1.0f)); float finishSize = worldScale * Max(0.1f, effect_->GetFinishParticleSize() + effect_->GetFinishParticleSizeVariance() * Random(-1.0f, 1.0f)); particle.size_ = startSize; particle.sizeDelta_ = (finishSize - startSize) * invLifespan; particle.color_ = effect_->GetStartColor() + effect_->GetStartColorVariance() * Random(-1.0f, 1.0f); Color endColor = effect_->GetFinishColor() + effect_->GetFinishColorVariance() * Random(-1.0f, 1.0f); particle.colorDelta_= (endColor - particle.color_) * invLifespan; particle.rotation_ = worldAngle + effect_->GetRotationStart() + effect_->GetRotationStartVariance() * Random(-1.0f, 1.0f); float endRotation = worldAngle + effect_->GetRotationEnd() + effect_->GetRotationEndVariance() * Random(-1.0f, 1.0f); particle.rotationDelta_ = (endRotation - particle.rotation_) * invLifespan; return true; } void ParticleEmitter2D::UpdateParticle(Particle2D& particle, float timeStep, const Vector3& worldPosition, float worldScale) { if (timeStep > particle.timeToLive_) timeStep = particle.timeToLive_; particle.timeToLive_ -= timeStep; if (effect_->GetEmitterType() == EMITTER_TYPE_RADIAL) { particle.emitRotation_ += particle.emitRotationDelta_ * timeStep; particle.emitRadius_ += particle.emitRadiusDelta_ * timeStep; particle.position_.x_ = particle.startPos_.x_ - Cos(particle.emitRotation_) * particle.emitRadius_; particle.position_.y_ = particle.startPos_.y_ + Sin(particle.emitRotation_) * particle.emitRadius_; } else { float distanceX = particle.position_.x_ - particle.startPos_.x_; float distanceY = particle.position_.y_ - particle.startPos_.y_; float distanceScalar = Vector2(distanceX, distanceY).Length(); if (distanceScalar < 0.0001f) distanceScalar = 0.0001f; float radialX = distanceX / distanceScalar; float radialY = distanceY / distanceScalar; float tangentialX = radialX; float tangentialY = radialY; radialX *= particle.radialAcceleration_; radialY *= particle.radialAcceleration_; float newY = tangentialX; tangentialX = -tangentialY * particle.tangentialAcceleration_; tangentialY = newY * particle.tangentialAcceleration_; particle.velocity_.x_ += (effect_->GetGravity().x_ * worldScale + radialX - tangentialX) * timeStep; particle.velocity_.y_ -= (effect_->GetGravity().y_ * worldScale - radialY + tangentialY) * timeStep; particle.position_.x_ += particle.velocity_.x_ * timeStep; particle.position_.y_ += particle.velocity_.y_ * timeStep; } particle.size_ += particle.sizeDelta_ * timeStep; particle.rotation_ += particle.rotationDelta_ * timeStep; particle.color_ += particle.colorDelta_ * timeStep; float halfSize = particle.size_ * 0.5f; boundingBoxMinPoint_.x_ = Min(boundingBoxMinPoint_.x_, particle.position_.x_ - halfSize); boundingBoxMinPoint_.y_ = Min(boundingBoxMinPoint_.y_, particle.position_.y_ - halfSize); boundingBoxMaxPoint_.x_ = Max(boundingBoxMaxPoint_.x_, particle.position_.x_ + halfSize); boundingBoxMaxPoint_.y_ = Max(boundingBoxMaxPoint_.y_, particle.position_.y_ + halfSize); } }