# Define target name set (TARGET_NAME Bullet) # Define source files file (GLOB CPP_FILES src/BulletCollision/BroadphaseCollision/*.cpp src/BulletCollision/CollisionDispatch/*.cpp src/BulletCollision/CollisionShapes/*.cpp src/BulletCollision/Gimpact/*.cpp src/BulletCollision/NarrowPhaseCollision/*.cpp src/BulletDynamics/Character/*.cpp src/BulletDynamics/ConstraintSolver/*.cpp src/BulletDynamics/Dynamics/*.cpp src/BulletDynamics/Vehicle/*.cpp src/BulletSoftBody/*.cpp src/BulletDynamics/Featherstone/*.cpp src/BulletDynamics/MLCPSolvers/*.cpp src/LinearMath/*.cpp) file (GLOB H_FILES *.h src/BulletCollision/BroadphaseCollision/*.h src/BulletCollision/CollisionDispatch/*.h src/BulletCollision/CollisionShapes/*.h src/BulletCollision/Gimpact/*.h src/BulletCollision/NarrowPhaseCollision/*.h src/BulletDynamics/Character/*.h src/BulletDynamics/ConstraintSolver/*.h src/BulletDynamics/Dynamics/*.h src/BulletDynamics/Vehicle/*.h src/BulletSoftBody/*.h src/BulletDynamics/Featherstone/*.h src/BulletDynamics/MLCPSolvers/*.h src/LinearMath/*.h) set (SOURCE_FILES ${CPP_FILES} ${H_FILES}) # Install dependency for Engine/Physics/PhysicsWorld.h and Engine/Physics/RigidBody.h install (DIRECTORY src/LinearMath DESTINATION ${DEST_INCLUDE_DIR}/Bullet ${DEST_PERMISSIONS} FILES_MATCHING PATTERN *.h) set (INSTALL_INCLUDE_DIRS ${INSTALL_INCLUDE_DIRS} Bullet PARENT_SCOPE) # Define dependency libs set (INCLUDE_DIRS_ONLY src) # Setup target setup_library ()