// // Urho3D Engine // Copyright (c) 2008-2012 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "APITemplates.h" #include "Controls.h" #include "Network.h" #include "NetworkPriority.h" #include "Protocol.h" static void ConstructControls(Controls* ptr) { new(ptr) Controls(); } static void ConstructControlsCopy(const Controls& controls, Controls* ptr) { new(ptr) Controls(controls); } static void DestructControls(Controls* ptr) { ptr->~Controls(); } static void RegisterControls(asIScriptEngine* engine) { engine->RegisterObjectType("Controls", sizeof(Controls), asOBJ_VALUE | asOBJ_APP_CLASS_CDAK); engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructControls), asCALL_CDECL_OBJLAST); engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f(const Controls&in)", asFUNCTION(ConstructControlsCopy), asCALL_CDECL_OBJLAST); engine->RegisterObjectBehaviour("Controls", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructControls), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Controls", "Controls& opAssign(const Controls&in)", asMETHOD(Controls, operator =), asCALL_THISCALL); engine->RegisterObjectMethod("Controls", "void Reset()", asMETHOD(Controls, Reset), asCALL_THISCALL); engine->RegisterObjectMethod("Controls", "void Set(uint, bool)", asMETHOD(Controls, Set), asCALL_THISCALL); engine->RegisterObjectMethod("Controls", "bool IsDown(uint) const", asMETHOD(Controls, IsDown), asCALL_THISCALL); engine->RegisterObjectMethod("Controls", "bool IsPressed(uint, const Controls&in) const", asMETHOD(Controls, IsPressed), asCALL_THISCALL); engine->RegisterObjectProperty("Controls", "uint buttons", offsetof(Controls, buttons_)); engine->RegisterObjectProperty("Controls", "float yaw", offsetof(Controls, yaw_)); engine->RegisterObjectProperty("Controls", "float pitch", offsetof(Controls, pitch_)); engine->RegisterObjectProperty("Controls", "VariantMap extraData", offsetof(Controls, extraData_)); } static void RegisterNetworkPriority(asIScriptEngine* engine) { RegisterComponent(engine, "NetworkPriority"); engine->RegisterObjectMethod("NetworkPriority", "void set_basePriority(float)", asMETHOD(NetworkPriority, SetBasePriority), asCALL_THISCALL); engine->RegisterObjectMethod("NetworkPriority", "float get_basePriority() const", asMETHOD(NetworkPriority, GetBasePriority), asCALL_THISCALL); engine->RegisterObjectMethod("NetworkPriority", "void set_distanceFactor(float)", asMETHOD(NetworkPriority, SetDistanceFactor), asCALL_THISCALL); engine->RegisterObjectMethod("NetworkPriority", "float get_distanceFactor() const", asMETHOD(NetworkPriority, GetDistanceFactor), asCALL_THISCALL); engine->RegisterObjectMethod("NetworkPriority", "void set_minPriority(float)", asMETHOD(NetworkPriority, SetMinPriority), asCALL_THISCALL); engine->RegisterObjectMethod("NetworkPriority", "float get_minPriority() const", asMETHOD(NetworkPriority, GetMinPriority), asCALL_THISCALL); engine->RegisterObjectMethod("NetworkPriority", "void set_alwaysUpdateOwner(bool)", asMETHOD(NetworkPriority, SetAlwaysUpdateOwner), asCALL_THISCALL); engine->RegisterObjectMethod("NetworkPriority", "bool get_alwaysUpdateOwner() const", asMETHOD(NetworkPriority, GetAlwaysUpdateOwner), asCALL_THISCALL); } void SendRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr) { ptr->SendRemoteEvent(StringHash(eventType), inOrder, eventData); } void SendRemoteNodeEvent(Node* receiver, const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr) { ptr->SendRemoteEvent(receiver, StringHash(eventType), inOrder, eventData); } static void RegisterConnection(asIScriptEngine* engine) { RegisterObject(engine, "Connection"); engine->RegisterObjectMethod("Connection", "void SendMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Connection, SendMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteEvent), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteNodeEvent), asCALL_CDECL_OBJLAST); engine->RegisterObjectMethod("Connection", "void Disconnect(int waitMSec = 0)", asMETHOD(Connection, Disconnect), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "String ToString() const", asMETHOD(Connection, ToString), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "void set_scene(Scene@+)", asMETHOD(Connection, SetScene), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "Scene@+ get_scene() const", asMETHOD(Connection, GetScene), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "void set_logStatistics(bool)", asMETHOD(Connection, SetLogStatistics), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "bool get_logStatistics() const", asMETHOD(Connection, GetLogStatistics), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "bool get_client() const", asMETHOD(Connection, IsClient), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "bool get_connected() const", asMETHOD(Connection, IsConnected), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "bool get_connectPending() const", asMETHOD(Connection, IsConnectPending), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "bool get_sceneLoaded() const", asMETHOD(Connection, IsSceneLoaded), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "String get_address() const", asMETHOD(Connection, GetAddress), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "uint16 get_port() const", asMETHOD(Connection, GetPort), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "uint get_numDownloads() const", asMETHOD(Connection, GetNumDownloads), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "const String& get_downloadName() const", asMETHOD(Connection, GetDownloadName), asCALL_THISCALL); engine->RegisterObjectMethod("Connection", "float get_downloadProgress() const", asMETHOD(Connection, GetDownloadProgress), asCALL_THISCALL); engine->RegisterObjectProperty("Connection", "Vector3 position", offsetof(Connection, position_)); engine->RegisterObjectProperty("Connection", "Controls controls", offsetof(Connection, controls_)); engine->RegisterObjectProperty("Connection", "VariantMap identity", offsetof(Connection, identity_)); // Register Variant GetPtr() for Connection engine->RegisterObjectMethod("Variant", "Connection@+ GetConnection() const", asFUNCTION(GetVariantPtr), asCALL_CDECL_OBJLAST); // Register SetOwner/GetOwner now engine->RegisterObjectMethod("Node", "void set_owner(Connection@+)", asMETHOD(Node, SetOwner), asCALL_THISCALL); engine->RegisterObjectMethod("Node", "Connection@+ get_owner() const", asMETHOD(Node, GetOwner), asCALL_THISCALL); } static Network* GetNetwork() { return GetScriptContext()->GetSubsystem(); } static CScriptArray* NetworkGetClientConnections(Network* ptr) { const Map >& connections = ptr->GetClientConnections(); asIScriptContext *context = asGetActiveContext(); if (context) { asIObjectType* type = GetScriptContext()->GetSubsystem