// // Urho3D Engine // Copyright (c) 2008-2012 Lasse Öörni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "Context.h" #include "Graphics.h" #include "GraphicsEvents.h" #include "GraphicsImpl.h" #include "Mutex.h" #include "ProcessUtils.h" #include "DebugNew.h" static HashMap windowContexts; GraphicsImpl::GraphicsImpl() : window_(0), activeTexture_(0), enabledAttributes_(0), boundFbo_(0), pixelFormat_(0), depthBits_(0), windowDepthBits_(0), fboDirty_(false) { } void SetWindowContext(GLFWwindow window, Context* context) { MutexLock lock(GetStaticMutex()); if (context) windowContexts[window] = context; else windowContexts.Erase(context); } Context* GetWindowContext(GLFWwindow window) { MutexLock lock(GetStaticMutex()); HashMap::ConstIterator i = windowContexts.Find(window); if (i != windowContexts.End()) return i->second_; else return 0; }