$#include "Audio.h" $#include "Console.h" $#include "Context.h" $#include "DebugHud.h" $#include "DebugRenderer.h" $#include "Engine.h" $#include "FileSystem.h" $#include "Graphics.h" $#include "Input.h" $#include "Log.h" $#include "Network.h" $#include "Network.h" $#include "LuaScript.h" $#include "PhysicsWorld.h" $#include "Renderer.h" $#include "ResourceCache.h" $#include "Time.h" $#include "UI.h" /// Urho3D execution context. Provides access to subsystems, object factories and attributes, and event receivers. class Context { public: /// Template version of returning a subsystem. // template T* GetSubsystem() const; Audio* GetSubsystem